Revolutionising the future of textures: interview @ bit-tech

Discussion in 'Front Page News' started by Silverstrand, Nov 9, 2006.

  1. Silverstrand

    Silverstrand

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    Allegorithmic has a new technology that it says can make games up to 90% smaller by replacing bitmap textures with mathematically generated ones - and has already seen its technology incorporated by small games publishers. Could this be the future for texturing?

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    Quote: "I have some actual examples from a recent game, Roboblitz. In this game, we replaced about 95% of the textures. The game has 6 levels and for each level the developers would use 80MB of compressed textures. So, let's do the numbers, a total of 6x80=480MB. Using our tools we replaced the 480MB with about 3MB of procedural data, a pretty spectacular decrease in game size.”

    Link: http://www.bit-tech.net/gaming/2006/11/09/Procedural_Textures_Future_Gam/1.html
     
    Silverstrand, Nov 9, 2006
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