Hello All,\n\nOnce again I am basically asking for your comments on another little\ntutorial I have written on how to perform port forwarding specifically for\nPlaystation2 games using a Cisco router.\n\nOh my website [URL]http://www.jlsnet.co.uk/index.php?tab=2&page=cc_playstation2[/URL]\n(or see below) I have written what I think are a few possibilities on how to\nsetup a Cisco router to help with port forwarding for Multiplayer Games such\nas Medal of Honor, SOCOM etc...\n\nI would greatly appreciate your comments on this tutorial, whether you think\nthat I am on the right tracks with this, any changes, additions, or if you\nhave any other comments or tips for Cisco <-> PS2 setup.\n\nI am still really a cisco beginner and have started this site to help the\naverage beginner cisco home network user like me, as at times the Cisco site\ncan get a bit overwhelming.\n\nthank you for you help,\n\nJim\n\nCopy from my website...\n\n=================================\n[URL]http://www.jlsnet.co.uk/index.php?tab=2&page=cc_playstation2[/URL]\n\nCisco Configs - Port Forwarding for Playstation 2 Network Games\n\nThe following config is to help Playstation 2 game players who wish to use\nthe Playstation Network Adapter connected to the internet via a Cisco router\nfor networked games, particularly in NAT (Network Address Translation)\nsetups, like the Cable Modem Setup.\n\nPort Forwarding and NAT\nThe problem with running NAT on a router is that it is only able to\ntranslate and forward packets from the internet to a machine within the\n'inside' network with prior knowledge of who it is intended for. When a\nmachine within the 'inside' network (i.e. the Playstation 2 or Home PC)\nsends packets out through the router to a machine on the internet and the\ninternet machine replies, the router is able to work out who the reply is\nintended for.\n\n\n\nBut if a new machine or server out on the internet wants to start sending\npackets to a machine within the 'inside' network (i.e. the Playstation 2 or\nHome PC) it would try and initiate a new session, in this case the router\nhas no previous knowledge of who the packets are intended for. Port\nforwarding is used to allow you to 'hard code' a specific a destination\naddress and port within the 'inside' network, for all packets sent to the\nrouter from the internet on a specific port.\n\nUsing a Cisco router it is easy to forward specific ports.\n\nEquipment Setup\nInstall and Configure the Playstation 2 Network Adapter as per the\ninstructions supplied, also see Playstation.com Installing the Network\nAdaptor (Ethernet) for PlayStation 2.\n\nOther computers may also be connected along with the Playstation 2 to the\nrouter using a Switch or Hub.\n\nPlaystation 2 Network Address Setup\nTo be able to use port forwarding the Playstation 2 must have a static IP\naddress, as a dynamic IP address assigned with DHCP may change and this\nwould mean that the Port Forward address would be incorrect. Setup a static\nIP address on the Playstation 2 as follows..\n\n1. Switch on your PlayStation 2 and insert your Network Access Disc.\n2. In the initial menu options, select Get Connected, then Advanced.\n\n\n\n3. Select Edit Network Settings and Manual Settings\n4. Enter a Static IP Address (for this example we will use 192.168.0.60)\n\n\n\n5. Once you enter an IP Address, Netmask, and Default Router IP address,\nproceed to enter these DNS numbers\n6. From here you will also be able to go through the Network Adaptor setup,\nand be told of the MAC address of your Network Adaptor. It may be a good\nidea to write this MAC address and keep it somewhere safe, for future\nreference.\n\nWhich Ports do you need to forward?\nThe basic ports that you will need to open in order to play PlayStation 2\nnetwork games are:\n\nTCP Port: 53\nTCP Port: 80\nTCP Port: 443\nAs well as allowing ICMP\nThere may be other ports needed for specific games, the game manual should\nstate which ports are required in order to play the game networked. The\nfollowing games need ports opened:\n\nSOCOM: US Navy Seals and Twisted Metal Black Online\n\nTCP Ports: 10070 - 10080\nUDP Ports: 6000 - 6999\nTony Hawk's Pro Skater 4 and Tony Hawk's Underground\n\nUDP Port: 5150\nFIFA 2004\n\nUDP Ports: 6000, 3658\nTCP Ports: 10400, 10401\nFrequency and Amplitude\n\nTCP Ports: 10070 - 10080\nUDP Ports: 10070\nMadden NFL 2003 and 2004\n\nUDP ports 1791, 1792, 9995 and 9996.\nMedal of Honor: Rising Sun\n\nTCP Ports: 13505, 14300\nUDP Ports: 3658, 3659, 6000, 6001 and 28500\nCisco Configuration\nThe configuration below is assuming that you have a working NAT\nconfiguration on the Cisco router, for more information see the Cable Modem\nSetup. Add the following lines to the Cisco config:\n\n! Port forward basic TCP ports needed for Playstation 2 Network Gaming\nip nat inside source static tcp 192.168.0.60 53 interface Ethernet0/1 53\nip nat inside source static tcp 192.168.0.60 80 interface Ethernet0/1 80\nip nat inside source static tcp 192.168.0.60 443 interface Ethernet0/1 443\n\n! Port forward UDP port for Tony Hawks Pro Skater 4\nip nat inside source static udp 192.168.0.60 5150 interface Ethernet0/1 5150\n\nThis will take any packets sent from the internet to the router on the\nspecific ports, and forward them onto the Playstation 2 (which in this case\nhas the IP address 192.168.0.60).\n\nIt is also suggested that you make sure all ICMP packets are accepted, to do\nthis add the following line to your access-lists.\n\naccess-list 102 permit icmp any any\n\nnote: Any other firewalls will also need to unblock the ports above.\n\nFor More information\n\nPlaystation.com Network Gaming Guides\n\nJLSNet Cisco Configs - Cable Modem\n\n"Playststion" is a registered trademark of Sony Computer Entertainment Inc.