Re: Steve Jobs: Funniest line of the decade

Discussion in 'Digital Photography' started by nospam, May 14, 2010.

  1. nospam

    nospam Guest

    In article <4becad6d$-privat.org>, Atheist Chaplain
    <> wrote:

    > I think the biggest problem that Jobs has with Flash is that there are
    > thousands (if not hundreds of thousands)of flash based games out there on
    > the net, and quite a few of them are very well done and this would have a
    > detrimental affect on the iTunes App store profits, after all, why would you
    > pay for a sometimes shitty iPhone game that cost you money (even if its only
    > 99c) when you can play a flash game for free on the net.
    > This takes the proprietary control away from Apple.


    except that many of those free flash games are designed for a
    mouse/keyboard, not for touch, so they won't work particularly well on
    an iphone or ipad. plus, since flash is a cpu hog, battery life will
    drop.

    developers can always write native iphone apps that are free, or write
    web apps that don't use the store at all, so the claim that there's an
    effect on app store profits loses steam.

    the bigger problem is that flash apps can't take full advantage of the
    hardware or operating system, only what adobe decides to support. it
    can also make it difficult for apple to make changes to either one if a
    change is breaks thousands of apps.
    nospam, May 14, 2010
    #1
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  2. nospam

    Ray Fischer Guest

    nospam <> wrote:
    >In article <4becad6d$-privat.org>, Atheist Chaplain
    ><> wrote:
    >
    >> I think the biggest problem that Jobs has with Flash is that there are
    >> thousands (if not hundreds of thousands)of flash based games out there on
    >> the net, and quite a few of them are very well done and this would have a
    >> detrimental affect on the iTunes App store profits, after all, why would you
    >> pay for a sometimes shitty iPhone game that cost you money (even if its only
    >> 99c) when you can play a flash game for free on the net.
    >> This takes the proprietary control away from Apple.

    >
    >except that many of those free flash games are designed for a
    >mouse/keyboard,


    Except that many games could easily be modofied to work on a touch
    screen.

    If Apple allowed it.

    --
    Ray Fischer
    Ray Fischer, May 15, 2010
    #2
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  3. nospam

    nospam Guest

    In article <4bee208a$0$1649$>, Ray Fischer
    <> wrote:

    > >except that many of those free flash games are designed for a
    > >mouse/keyboard,

    >
    > Except that many games could easily be modofied to work on a touch
    > screen.


    so just rewrite them as native apps and make them even better.

    > If Apple allowed it.


    buy something else if flash is important. there isn't even a mobile
    flash yet to include, even if apple wanted it.
    nospam, May 15, 2010
    #3
  4. nospam

    Ray Fischer Guest

    nospam <> wrote:
    > Ray Fischer <> wrote:


    >> >except that many of those free flash games are designed for a
    >> >mouse/keyboard,

    >>
    >> Except that many games could easily be modofied to work on a touch
    >> screen.

    >
    >so just rewrite them as native apps and make them even better.


    Do you have any idea why that's a stupid idea?

    Tell us: Native for what platform?

    --
    Ray Fischer
    Ray Fischer, May 15, 2010
    #4
  5. nospam

    nospam Guest

    In article <4bee23b9$0$1640$>, Ray Fischer
    <> wrote:

    > >> >except that many of those free flash games are designed for a
    > >> >mouse/keyboard,
    > >>
    > >> Except that many games could easily be modofied to work on a touch
    > >> screen.

    > >
    > >so just rewrite them as native apps and make them even better.

    >
    > Do you have any idea why that's a stupid idea?


    do you have any idea why writing in a runtime for multiple platforms
    becomes the lowest common denominator among all devices?

    it also ends up stagnating each platform because if one of them wants
    to make a major change, all apps that use said runtime might break
    until the runtime itself changes. trying to work around the problem and
    not breaking all the apps is a pain.

    with a native app, it can be optimized for each platform, and if it's
    written well, it's not that hard to maintain. the end result is better.

    > Tell us: Native for what platform?


    mainly iphone/ipad, the one that won't run flash.
    nospam, May 15, 2010
    #5
  6. nospam

    Ray Fischer Guest

    nospam <> wrote:
    > Ray Fischer <> wrote:


    >> >> >except that many of those free flash games are designed for a
    >> >> >mouse/keyboard,
    >> >>
    >> >> Except that many games could easily be modofied to work on a touch
    >> >> screen.
    >> >
    >> >so just rewrite them as native apps and make them even better.

    >>
    >> Do you have any idea why that's a stupid idea?

    >
    >do you have any idea why writing in a runtime for multiple platforms
    >becomes the lowest common denominator among all devices?


    I know quite a bit about software developement, and I know that your
    objection really counts for next to nothing.

    .....
    >with a native app, it can be optimized for each platform,


    Do you know how many software companies are going to develop free
    apps customized for each of dozens of different platforms?

    NONE!

    --
    Ray Fischer
    Ray Fischer, May 15, 2010
    #6
  7. nospam

    nospam Guest

    In article <4bee4306$0$1641$>, Ray Fischer
    <> wrote:

    > >with a native app, it can be optimized for each platform,

    >
    > Do you know how many software companies are going to develop free
    > apps customized for each of dozens of different platforms?


    dozens? there are two dominant mobile device platforms, iphone and
    android.

    neither one has flash. mobile flash does not exist yet. a beta of
    mobile flash is expected soon and will be in the next release of
    android, but it requires a fairly powerful processor which means a lot
    of android devices won't be running it.

    > NONE!


    they're doing it right now. mafia wars already is a native iphone app,
    farmville is coming. hulu is working on a native iphone app. plenty of
    other examples.
    nospam, May 15, 2010
    #7
  8. nospam

    Ray Fischer Guest

    nospam <> wrote:
    > Ray Fischer
    >> >with a native app, it can be optimized for each platform,

    >>
    >> Do you know how many software companies are going to develop free
    >> apps customized for each of dozens of different platforms?

    >
    >dozens? there are two dominant mobile device platforms, iphone and
    >android.


    Quite the selective memory you have there.

    >> NONE!

    >
    >they're doing it right now.


    You're lying.

    > mafia wars already is a native iphone app,


    Where are all the other platforms?

    --
    Ray Fischer
    Ray Fischer, May 15, 2010
    #8
  9. nospam

    nospam Guest

    In article <4beeac58$0$1645$>, Ray Fischer
    <> wrote:

    > nospam <> wrote:
    > > Ray Fischer
    > >> >with a native app, it can be optimized for each platform,
    > >>
    > >> Do you know how many software companies are going to develop free
    > >> apps customized for each of dozens of different platforms?

    > >
    > >dozens? there are two dominant mobile device platforms, iphone and
    > >android.

    >
    > Quite the selective memory you have there.


    symbian, blackberry and winmo are all losing share. iphone has the most
    apps and android has very strong growth in the last six months. in
    fact, iphone in 2 years has 10x as many apps as windows mobile had in
    the past ten years.

    > >> NONE!

    > >
    > >they're doing it right now.

    >
    > You're lying.


    nope.

    > > mafia wars already is a native iphone app,

    >
    > Where are all the other platforms?


    those can supposedly run flash, but they'll probably do an android
    version at some point.
    nospam, May 15, 2010
    #9
  10. nospam

    Ray Fischer Guest

    nospam <> wrote:
    >In article <4beeac58$0$1645$>, Ray Fischer
    ><> wrote:
    >
    >> nospam <> wrote:
    >> > Ray Fischer
    >> >> >with a native app, it can be optimized for each platform,
    >> >>
    >> >> Do you know how many software companies are going to develop free
    >> >> apps customized for each of dozens of different platforms?
    >> >
    >> >dozens? there are two dominant mobile device platforms, iphone and
    >> >android.

    >>
    >> Quite the selective memory you have there.

    >
    >symbian, blackberry and winmo are all losing share.


    LOL! Nothing like "adjusting" facts to fit your agenda.

    >> >> NONE!
    >> >
    >> >they're doing it right now.

    >>
    >> You're lying.

    >
    >nope.


    Yup.

    >> > mafia wars already is a native iphone app,

    >>
    >> Where are all the other platforms?

    >
    >those can supposedly run flash,


    "they're doing it right now".

    Where are all the other platforms?

    --
    Ray Fischer
    Ray Fischer, May 15, 2010
    #10
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