I have been working on something I thought was interesting and I wanted

to know what other people think. It's a ray-tracing library than can

work with any number of spacial dimensions greater than two. It's a

Python package that uses Pygame.

The project and a screenshot are at:

https://github.com/Rouslan/NTracer
For those not familiar with the concept of hyper-space: a simple example

of a three-dimensional object is a cube. A two-dimensional analogue is a

square. With one dimension, it would be a line (and with zero

dimensions, a point). Although our universe only has three spacial

dimensions (ignore theoretical physics for a moment), there is actually

no reason why it can't be any other number, and so you can go the other

way. A four-dimensional analogue of a cube is a tesseract, and when

generalized for any number of dimensions it's called a hypercube.

Of course, it's really hard to imagine anything with more than three

dimensions, which is precisely why I wrote this library. The screenshot

in the link shows a three-dimensional cross-section of a six-dimensional

hypercube at a particular angle. So far, all the library can draw is a

scene with one hypercube (although you can position the camera anywhere

you want), but I'm planning to add support for complex scenes where you

can put various kinds of shapes with arbitrary transformations and

materials (color and opacity at least).