On 16/08/2012 15:37, Ramchandra Apte wrote:
> nah.. "war" sounds better than "contest"
> On 16 August 2012 14:59, Jean-Michel Pichavant <(E-Mail Removed)>wrote:
>> Lee Harr wrote:
>>> pybotwar is a fun and educational game where players
>>> write computer programs to control simulated robots.
>>> http://pybotwar.googlecode.**com/ <http://pybotwar.googlecode.com/>
>>> The focus of this release is making all functionality
>>> available from the PyQt interface and making PyQt
>>> the default interface.
>>> pybotwar uses pybox2d for the physical simulation.
>>> It can be run in text-only mode -- useful for longer
>>> tournaments -- or use pyqt or pygame for a graphical
>>> interface and visualization of the action.
>>> pybotwar is released under GPLv3.
>>> Changes in pybotwar-0.8:
>>> - pybox2d-2.0.2b2 is now the required version
>>> - Robot.turret() now takes turret speed instead of angle
>>> - PING sensor now differentiates own bullets from enemy bullets
>>> - PING differentiates dead robots when remove_dead_robots=False
>>> - made internal Robot state variables less likely to conflict with
>>> user code
>>> - added "robots dir" setting to make it easier to run pybotwar
>>> from an installed copy, rather than from the unpacked folder
>>> - logs, lineups, and db all go in robots dir
>>> - robot modules are now loaded by full path
>>> - If using Qt settings, remembers most recently used set of robots
>>> PyQt4 Interface
>>> - PyQt4 view mode is now the default
>>> - (text mode and pygame/pygsear still available)
>>> - all settings are available from PyQt interface
>>> - remembers most recently used set of robots
>>> - added debug window showing sensor values, commands, and logs
>>> - can now start tournaments (and multiple battles) from pyqt
>>> - can also start tournaments to run in background
>>> - editor automatically adds .py to robot filename if needed
>>> Other changes
>>> - made template.py a valid robot program
>>> - single battles are now run as 1-battle tournaments
>>> - renamed kill stat to outlasted
>>> - started tracking kills as dealing final damage to other robot
>>> - commandline can now take a list of robots to load
>>> - added "Super Tournaments"
>>> - runs tournaments with all possible combinations of robots
>>> - made POSition sensor scale same as PING sensor
>>> - fixed editor backspace between left edge and start of text
>>> - fixed inability to re-open file once its window was closed
>>> - fixed crash when cancelling file-open dialog
>>> - limited motor speed on turret
>>> - log messages in testmode when using qt4 view
>>> - fall back to :memory: database if unable to open db file
>> I have some suggestions:
>> - rename pybotwar into pybotcontest
>> - replace "bullet" by "missile of passion"
>> - replace "dead" by "overflood with love"
>> - "PING sensor" into "pheromone sensor"
>> ... and so on