Things are NOT GOING WELL.
This is an idea for a PSEUDO-MULTIPLAYER SETUP. It works fine with
turn based multiple units war games (anything like chess, in fact, but
videogames are more interesting). Here you have a main game-player,
either vs CPU or Human. The game is transmitted to all clients and
they have their own tableboard. Clients can choose between following
the game or making their own game-move. Then can synchronize at any
time. The player can: bet on the next move by the main game and earn
some K whether it was right or not then synchronize the game, or
continue from any position from the main game so many turns then
compare scores or other quantities to the main game similar position
and derive some K. This is a social setup for the model of game player-
commenter game observers. You know, like in: Move that one! Move that
one! He did NOT move that one... The setup is good for learning and
for competitions and also as a kind of gaming casino where K need not
be money but any token. [Of course I claim rights on any
implementation hereon for this kind of MUD, you know, understanding
BONA FIDE rights vs MALA FIDES acts].
Danilo J Bonsignore
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