On May 16, 1:06 pm, Jeremy J Starcher <r3...@yahoo.com> wrote:
> On Fri, 16 May 2008 10:00:18 -0700, joebloe wrote:
> > I know this question comes up from time to time, but 10-15 minutes of
> > googling hasn't produced a useful answer for me. I'm looking for the
> > equivalent of insert_magic_here() in:
>
> > some_element.style.color = 'red';
> > insert_magic_here();
> > some_element.style.color = 'blue';
> > insert_magic_here();
>
> Javascript is single threaded and (usually) runs in the same thread as
> the window. As such, the window itself does not update while Javascript
> is running. You must use one of the timeout features to allow the window
> to refresh then start running the script again.
I was aware that on at least some level (window, document, browser,
whatever) the execution model for JS is single threaded, but I wasn't
aware that rendering thread == execution thread. Well, okay, that
makes much more sense then. I'm going to give my "logic first, render
second" approach a try; should work fine but I hope there's not too
much memory management churn as a result. In other words, the stuff
that is animated, I'll generate a sequence of actions for, then
execute those with a series of timeout events.
> > If it helps, this code is intended to run only in JavaScript >= 1.7,
> > with Firefox as a reference platform.
>
> Because of the highly dynamic nature of the software, and web browsers in
> particular, I would hesitate to come up with any solution that only
> worked in any single User Agent.
What I'm working on doesn't need to be portable in the short term; if
a year goes by and no more 1.7 support is on the horizon, then I'll
fix it for whatever else is available at that time. But for now you
will pry my 'let' from my cold, dead hands.
> Depending on the exact nature of your code, you might be able to use a
> single global object to store important values from one execution to the
> next.
That won't really fly; there are 1000s of lines of code that have to
be executed serially per keypress event.
This is an oddball application; I'll drop a URL later if it gets
anywhere.
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