On 08/10/2011 02:31 PM, refigh wrote:
> I divide each task to some reasonable parts and after reach any of
> these checkpoints, a task should return and a task_manager in body of
> main function select another task to continue( for example by a
> priority mechanism ).
> but I think pausing a function is not easy?
No, you need to use something like async IO and longjmp to manage this,
and you need to manage an individual stack for each task, in order to
make all local values work.
And yes this is an cooperative model, and one task that does hand in a
long running loop will stop all other tasks while looping (thats why we
used "yield()" in win16
> am I right? I think I must
> define many variables as static and also save the inputs of function
> for call a paused function again,
> is there a simpler method in assembly?
The local value problem are fixed by setting up a stack per thread, and
this goes for function arguments too, as these are all stack based i C
and C++.
> does anybody has a better
> suggestion?
> ( I should mention that it is not possible to use interrupts for me
> also. )
This would be the best way to task switch, by giving time slices to each
task (using an interrupt for this), but .... depending on the platform
you are writing for/on, it may be more sensible to use your energy on
porting a custom Linux kernel to the platform, instead of reinventing
the wheel.
Else take a look at
http://en.wikipedia.org/wiki/List_of_operating_systems
Lastly, I am not sure this it the prober news group for this kind of
question (nor answer)
/BL