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Distributing Python-programs to Ubuntu users

 
 
Olof Bjarnason
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      09-25-2009
Hi!

I write small games in Python/PyGame. I want to find a way to make a
downloadable package/installer/script to put on my webpage, especially
for Ubuntu users.

I've skimmed a couple of tutorials on how to generate .deb-files, but,
wow, it's a whole new skill set to do that!

Does anyone have any hint on a more economic way of creating
single-file distribution packages for Python+PyGame projects? Maybe
some GUI-tool that automates the .deb file creation process, but
targetting Python specifically and not C++.

/Olof
 
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Paul Boddie
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      09-25-2009
On 25 Sep, 08:15, Olof Bjarnason <olof.bjarna...@gmail.com> wrote:
> Hi!
>
> I write small games in Python/PyGame. I want to find a way to make a
> downloadable package/installer/script to put on my webpage, especially
> for Ubuntu users.
>
> I've skimmed a couple of tutorials on how to generate .deb-files, but,
> wow, it's a whole new skill set to do that!


If you start simple and don't have to produce extension modules, it's
not too bad, but finding all the right tools is an awkward task. I'm
not sure that I've really mastered the craft yet.

> Does anyone have any hint on a more economic way of creating
> single-file distribution packages for Python+PyGame projects? Maybe
> some GUI-tool that automates the .deb file creation process, but
> targetting Python specifically and not C++.


You could take a look at this PyGame project:

http://www.infukor.com/rally7.html

The sources contain packaging infrastructure for Debian/Ubuntu, and
you could certainly adapt that for your own purposes.

Paul
 
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Olof Bjarnason
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      09-25-2009
2009/9/25 Paul Boddie <>:
> On 25 Sep, 08:15, Olof Bjarnason <olof.bjarna...@gmail.com> wrote:
>> Hi!
>>
>> I write small games in Python/PyGame. I want to find a way to make a
>> downloadable package/installer/script to put on my webpage, especially
>> for Ubuntu users.
>>
>> I've skimmed a couple of tutorials on how to generate .deb-files, but,
>> wow, it's a whole new skill set to do that!

>
> If you start simple and don't have to produce extension modules, it's
> not too bad, but finding all the right tools is an awkward task. I'm
> not sure that I've really mastered the craft yet.
>
>> Does anyone have any hint on a more economic way of creating
>> single-file distribution packages for Python+PyGame projects? Maybe
>> some GUI-tool that automates the .deb file creation process, but
>> targetting Python specifically and not C++.

>
> You could take a look at this PyGame project:
>
> http://www.infukor.com/rally7.html


Thanks this might come in handy.

>
> The sources contain packaging infrastructure for Debian/Ubuntu, and
> you could certainly adapt that for your own purposes.
>
> Paul
> --
> http://mail.python.org/mailman/listinfo/python-list
>




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