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How to convert Pointer between structs?

 
 
Immortal Nephi
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Posts: n/a
 
      02-22-2009
I am curious. How can you overcome Compiler's error? You define b
and c inside main(). You may want to convert from C::F_C() to B::F_B
() on C::*pC. Can reinterpret_cast keyword be used? If not, can you
replace C::*pC to global scope? It may be easier that B::F_B() can be
invoked inside global scope. Please do not mention static keyword.
Let me know if it is possible.

struct B
{
void F_B() {}
int _B;
};

struct C
{
void F_C() {}
void (C::*pC)();
int _C;
};

int main(void)
{
B b;
C c;

c.pC = &B::F_B; // Error
(c.*(c.pC))();

return 0;
}
 
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Alf P. Steinbach
Guest
Posts: n/a
 
      02-22-2009
* Immortal Nephi:
> I am curious. How can you overcome Compiler's error? You define b
> and c inside main(). You may want to convert from C::F_C() to B::F_B
> () on C::*pC. Can reinterpret_cast keyword be used? If not, can you
> replace C::*pC to global scope? It may be easier that B::F_B() can be
> invoked inside global scope. Please do not mention static keyword.
> Let me know if it is possible.
>
> struct B
> {
> void F_B() {}
> int _B;


The name _B is invalid (it's reserved for the implementation) because it starts
with an underscore followed by uppercase.

> };
>
> struct C
> {
> void F_C() {}
> void (C::*pC)();
> int _C;
> };
>
> int main(void)
> {
> B b;
> C c;
>
> c.pC = &B::F_B; // Error
> (c.*(c.pC))();
>
> return 0;
> }


First of all, as a novice *don't* use

- goto
- member pointers
- all uppercase names for non-macro things
- macro names that are not all uppercase
- raw pointers where they can be avoided

It seems that you want some code to treat instances of the two classes B and C
in the same way, while they're slightly different on the inside.

This is known as polymorphism.

And C++ offers two main ways to do that: compile time polymorphism (templates),
and run time polymorphism (virtual member functions).

As an example of the latter:

class IntHolder
{
private:
int c_;
public:
IntHolder( int v = 0 ): c_( v ) {}
virtual void f() = 0;
};

class B: public IntHolder
{
public:
B( int v = 0 ): IntHolder( v ) {}
virtual void f() { ... }
};

class C: public IntHolder
{
public:
C( int v = 0 ): IntHolder( v ) {}
virtual void f() { ... }
};

void foo( IntHolder& o ) { o.f(); }

int main()
{
B b;
C c;

foo( b ); foo( c );
}

By the way, which book are you using that doesn't discuss this?

It can be helpful to others to know about that book, to avoid it.


Cheers & hth.,

- Alf
 
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Immortal Nephi
Guest
Posts: n/a
 
      02-22-2009
On Feb 22, 1:39*pm, "Alf P. Steinbach" <al...@start.no> wrote:
> * Immortal Nephi:
>
> > I am curious. *How can you overcome Compiler's error? *You define b
> > and c inside main(). *You may want to convert from C::F_C() to B::F_B
> > () on C::*pC. *Can reinterpret_cast keyword be used? *If not, can you
> > replace C::*pC to global scope? *It may be easier that B::F_B() can be
> > invoked inside global scope. *Please do not mention static keyword.
> > Let me know if it is possible.

>
> > struct B
> > {
> > * *void F_B() {}
> > * *int _B;

>
> The name _B is invalid (it's reserved for the implementation) because it starts
> with an underscore followed by uppercase.
>
>
>
>
>
> > };

>
> > struct C
> > {
> > * *void F_C() {}
> > * *void (C::*pC)();
> > * *int _C;
> > };

>
> > int main(void)
> > {
> > * *B b;
> > * *C c;

>
> > * *c.pC = &B::F_B; // Error
> > * *(c.*(c.pC))();

>
> > * *return 0;
> > }

>
> First of all, as a novice *don't* use
>
> * *- goto
> * *- member pointers
> * *- all uppercase names for non-macro things
> * *- macro names that are not all uppercase
> * *- raw pointers where they can be avoided
>
> It seems that you want some code to treat instances of the two classes B and C
> in the same way, while they're slightly different on the inside.
>
> This is known as polymorphism.
>
> And C++ offers two main ways to do that: compile time polymorphism (templates),
> and run time polymorphism (virtual member functions).
>
> As an example of the latter:
>
> * *class IntHolder
> * *{
> * *private:
> * * * *int c_;
> * *public:
> * * * *IntHolder( int v = 0 ): c_( v ) {}
> * * * *virtual void f() = 0;
> * *};
>
> * *class B: public IntHolder
> * *{
> * *public:
> * * * *B( int v = 0 ): IntHolder( v ) {}
> * * * *virtual void f() { ... }
> * *};
>
> * *class C: public IntHolder
> * *{
> * *public:
> * * * *C( int v = 0 ): IntHolder( v ) {}
> * * * *virtual void f() { ... }
> * *};
>
> * *void foo( IntHolder& o ) { o.f(); }
>
> * *int main()
> * *{
> * * * *B b;
> * * * *C c;
>
> * * * *foo( b ); *foo( c );
> * *}


Alf,

Hi, Thank you for giving me your example. It sounds like
polymorphism. I want to show you my example like polymorphism. Three
subclasses as Center share data member of base class as Top. I do not
have to use static data member. It may look like multiple diamond.
Only Bottom sub-class is able to access three subclasses as Center. I
wonder why member functions can't access between Center1 subglass and
Center2 subclass so it has to go through Bottom subclass.

class Top
{
public:
Top() : integer(0) { cout << "Top()" << endl; }
~Top() { cout << "~Top()" << endl; }

void Run() { cout << "Top::Run()" << endl; }

protected:
int integer;
};

class Center1 : virtual public Top
{
public:
Center1() { cout << "Center1()" << endl; }
~Center1() { cout << "~Center1()" << endl; }

void Run() { integer += 0x1; cout << "Center1::Run() = " << hex <<
integer << endl; }
};

class Center2 : virtual public Top
{
public:
Center2() { cout << "Center2()" << endl; }
~Center2() { cout << "~Center2()" << endl; }

void Run() { integer += 0x20; cout << "Center2::Run() = " << hex <<
integer << endl; }
};

class Center3 : virtual public Top
{
public:
Center3() { cout << "Center3()" << endl; }
~Center3() { cout << "~Center3()" << endl; }

void Run() { integer += 0x400; cout << "Center2::Run() = " << hex <<
integer << endl; }
};

class Bottom : public Center1, public Center2, public Center3
{
public:
Bottom() { cout << "Bottom()" << endl; }
~Bottom() { cout << "~Bottom()" << endl; }

// void Run() { cout << "Bottom::Run()" << endl; Center1::Run();
Center2::Run(); Center3::Run(); }
void (Bottom::*pRun[3])();
};


int main(void)
{
Bottom b;

b.pRun[0] = &Center1::Run;
b.pRun[1] = &Center2::Run;
b.pRun[2] = &Center3::Run;

(b.*(b.pRun[0]))();
(b.*(b.pRun[1]))();
(b.*(b.pRun[2]))();

b.~Bottom();

return 0;
}

Output to Screen
Top()
Center1()
Center2()
Center3()
Bottom()
Center1::Run() = 1
Center2::Run() = 21
Center3::Run() = 421
~Bottom()
~Center3()
~Center2()
~Center1()
~Top()

>
> By the way, which book are you using that doesn't discuss this?
>
> It can be helpful to others to know about that book, to avoid it.


Yes, I am novice to OOP, but I have great knowledge of procedural
programming of C. I do self-study for personal use. I use C++
Practice book.

 
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Alf P. Steinbach
Guest
Posts: n/a
 
      02-22-2009
* Immortal Nephi:
> I want to show you my example like polymorphism. Three
> subclasses as Center share data member of base class as Top.


OK.


> I do not
> have to use static data member. It may look like multiple diamond.


Yes, it is a diamond inheritance pattern.


> Only Bottom sub-class is able to access three subclasses as Center. I
> wonder why member functions can't access between Center1 subglass and
> Center2 subclass so it has to go through Bottom subclass.


It's unclear what you mean.


> class Top
> {
> public:
> Top() : integer(0) { cout << "Top()" << endl; }
> ~Top() { cout << "~Top()" << endl; }
>
> void Run() { cout << "Top::Run()" << endl; }
>
> protected:
> int integer;
> };
>
> class Center1 : virtual public Top
> {
> public:
> Center1() { cout << "Center1()" << endl; }
> ~Center1() { cout << "~Center1()" << endl; }
>
> void Run() { integer += 0x1; cout << "Center1::Run() = " << hex <<
> integer << endl; }
> };
>
> class Center2 : virtual public Top
> {
> public:
> Center2() { cout << "Center2()" << endl; }
> ~Center2() { cout << "~Center2()" << endl; }
>
> void Run() { integer += 0x20; cout << "Center2::Run() = " << hex <<
> integer << endl; }
> };
>
> class Center3 : virtual public Top
> {
> public:
> Center3() { cout << "Center3()" << endl; }
> ~Center3() { cout << "~Center3()" << endl; }
>
> void Run() { integer += 0x400; cout << "Center2::Run() = " << hex <<
> integer << endl; }
> };
>
> class Bottom : public Center1, public Center2, public Center3
> {
> public:
> Bottom() { cout << "Bottom()" << endl; }
> ~Bottom() { cout << "~Bottom()" << endl; }
>
> // void Run() { cout << "Bottom::Run()" << endl; Center1::Run();
> Center2::Run(); Center3::Run(); }
> void (Bottom::*pRun[3])();
> };
>
>
> int main(void)
> {
> Bottom b;
>
> b.pRun[0] = &Center1::Run;
> b.pRun[1] = &Center2::Run;
> b.pRun[2] = &Center3::Run;


This is very dangerous because correct operation of a Bottom instance here
depends on the client code doing correct external initialization. Instead you
should do such initialization in the class' constructor. And if the ability to
change the assignments is desired, provide also that via safe methods.


> (b.*(b.pRun[0]))();
> (b.*(b.pRun[1]))();
> (b.*(b.pRun[2]))();


This is like having a good working car at hand and instead of driving it as it's
meant to (see below), delving into the engine and trying to make the car go
forward by hand-cranking the starter motor, trying all kinds of ingenious
reconnections of the starter motor wires in order to get rid of that
inexplicable resistance...


> b.~Bottom();


Don't invoke destructors explicitly. It's also done automatically. And at that
point (at the 'return' below) you have Undefined Behavior; you'd have to
terminate the program right here in order to avoid the UB.


> return 0;
> }
>
> Output to Screen
> Top()
> Center1()
> Center2()
> Center3()
> Bottom()
> Center1::Run() = 1
> Center2::Run() = 21
> Center3::Run() = 421
> ~Bottom()
> ~Center3()
> ~Center2()
> ~Center1()
> ~Top()


Try

int main()
{
Bottom b;

b.Center1::Run();
b.Center2::Run();
b.Center3::Run();
}


>> By the way, which book are you using that doesn't discuss this?
>>
>> It can be helpful to others to know about that book, to avoid it.

>
> Yes, I am novice to OOP, but I have great knowledge of procedural
> programming of C. I do self-study for personal use. I use C++
> Practice book.


Uhm, author? I can't find it on Amazon, nor in ACCU reviews.


Cheers & hth.,

- Alf
 
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Immortal Nephi
Guest
Posts: n/a
 
      02-23-2009
On Feb 22, 3:20*pm, "Alf P. Steinbach" <al...@start.no> wrote:
> * Immortal Nephi:
>
> > I want to show you my example like polymorphism. *Three
> > subclasses as Center share data member of base class as Top.

>
> OK.
>
> > *I do not
> > have to use static data member. *It may look like multiple diamond.

>
> Yes, it is a diamond inheritance pattern.
>
> > Only Bottom sub-class is able to access three subclasses as Center. *I
> > wonder why member functions can't access between Center1 subglass and
> > Center2 subclass so it has to go through Bottom subclass.

>
> It's unclear what you mean.
>
>
>
>
>
> > class Top
> > {
> > public:
> > * *Top() : integer(0) { cout << "Top()" << endl; }
> > * *~Top() { cout << "~Top()" << endl; }

>
> > * *void Run() { cout << "Top::Run()" << endl; }

>
> > protected:
> > * *int integer;
> > };

>
> > class Center1 : virtual public Top
> > {
> > public:
> > * *Center1() { cout << "Center1()" << endl; }
> > * *~Center1() { cout << "~Center1()" << endl; }

>
> > * *void Run() { integer += 0x1; cout << "Center1::Run() = " << hex <<
> > integer << endl; }
> > };

>
> > class Center2 : virtual public Top
> > {
> > public:
> > * *Center2() { cout << "Center2()" << endl; }
> > * *~Center2() { cout << "~Center2()" << endl; }

>
> > * *void Run() { integer += 0x20; cout << "Center2::Run() = " << hex <<
> > integer << endl; }
> > };

>
> > class Center3 : virtual public Top
> > {
> > public:
> > * *Center3() { cout << "Center3()" << endl; }
> > * *~Center3() { cout << "~Center3()" << endl; }

>
> > * *void Run() { integer += 0x400; cout << "Center2::Run() = " << hex <<
> > integer << endl; }
> > };

>
> > class Bottom : public Center1, public Center2, public Center3
> > {
> > public:
> > * *Bottom() { cout << "Bottom()" << endl; }
> > * *~Bottom() { cout << "~Bottom()" << endl; }

>
> > // void Run() { cout << "Bottom::Run()" << endl; Center1::Run();
> > Center2::Run(); Center3::Run(); }
> > * *void (Bottom::*pRun[3])();
> > };

>
> > int main(void)
> > {
> > * *Bottom b;

>
> > * *b.pRun[0] = &Center1::Run;
> > * *b.pRun[1] = &Center2::Run;
> > * *b.pRun[2] = &Center3::Run;

>
> This is very dangerous because correct operation of a Bottom instance here
> depends on the client code doing correct external initialization. Instead you
> should do such initialization in the class' constructor. And if the ability to
> change the assignments is desired, provide also that via safe methods.
>
> > * *(b.*(b.pRun[0]))();
> > * *(b.*(b.pRun[1]))();
> > * *(b.*(b.pRun[2]))();

>
> This is like having a good working car at hand and instead of driving it as it's
> meant to (see below), delving into the engine and trying to make the car go
> forward by hand-cranking the starter motor, trying all kinds of ingenious
> reconnections of the starter motor wires in order to get rid of that
> inexplicable resistance...
>
> > * *b.~Bottom();

>
> Don't invoke destructors explicitly. It's also done automatically. And at that
> point (at the 'return' below) you have Undefined Behavior; you'd have to
> terminate the program right here in order to avoid the UB.
>
>
>
>
>
> > * *return 0;
> > }

>
> > Output to Screen
> > Top()
> > Center1()
> > Center2()
> > Center3()
> > Bottom()
> > Center1::Run() = 1
> > Center2::Run() = 21
> > Center3::Run() = 421
> > ~Bottom()
> > ~Center3()
> > ~Center2()
> > ~Center1()
> > ~Top()

>
> Try
>
> * * *int main()
> * * *{
> * * * * Bottom b;
>
> * * * * *b.Center1::Run();
> * * * * *b.Center2::Run();
> * * * * *b.Center3::Run();
> * * *}
>
> >> By the way, which book are you using that doesn't discuss this?

>
> >> It can be helpful to others to know about that book, to avoid it.

>
> > Yes, I am novice to OOP, but I have great knowledge of procedural
> > programming of C. *I do self-study for personal use. *I use C++
> > Practice book.

>
> Uhm, author? I can't find it on Amazon, nor in ACCU reviews.


Alf,

Here is the book called Practical C++. The brand name is QUE. ISBN:
0-7897-2144--9.
 
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Linlin Yan
Guest
Posts: n/a
 
      02-23-2009
On Feb 23, 3:12*am, Immortal Nephi <Immortal_Ne...@hotmail.com> wrote:
> I am curious. *How can you overcome Compiler's error? *You define b
> and c inside main(). *You may want to convert from C::F_C() to B::F_B
> () on C::*pC. *Can reinterpret_cast keyword be used? *If not, can you
> replace C::*pC to global scope? *It may be easier that B::F_B() can be
> invoked inside global scope. *Please do not mention static keyword.
> Let me know if it is possible.
>
> struct B
> {
> * * * * void F_B() {}
> * * * * int _B;
>
> };
>
> struct C
> {
> * * * * void F_C() {}
> * * * * void (C::*pC)();
> * * * * int _C;
>
> };
>
> int main(void)
> {
> * * * * B b;
> * * * * C c;
>
> * * * * c.pC = &B::F_B; // Error
> * * * * (c.*(c.pC))();
>
> * * * * return 0;
>
> }
>
>


It works like this:
c.pC = reinterpret_cast<void (C::*)()>(&B::F_B);

However, using reinterpret_cast like this is not safe.
 
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