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VHDL - uniform does not give required results |
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#1 |
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Hi All
Im using ncvhdl version 6.11. For some reason, the uniform function suddenly does not work as required. The seed value does not change on different calls to the uniform function. I have debugged my program to find out the error but have not been successful. So, I have to write a random generator function (that need not be synthesized). Could somebody please tell me what algorithm to use for the same? Thanks, PS: This is not part of any homework/school work indu |
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#2 |
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indu wrote:
> Im using ncvhdl version 6.11. For some reason, the uniform function > suddenly does not work as required. The seed value does not change on > different calls to the uniform function. http://groups.google.com/groups/?q=v...clare+variable Mike Treseler |
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#3 |
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Thanks. I have initialised it but the seed does not seem to be
changing. Im pasting a snippet of my code. procedure random_vector( variable seed1 :inout integer; variable seed2 :inout integer; variable vmax : in integer; variable result : out integer ) is variable x : real; begin UNIFORM(seed1,seed2,x); i := integer(x) mod vmax; result := i; end procedure random_vector; begin xx: process is .... .... variable seed1, seed2 : integer := 1 random_vector(seed1 => seed1, seed2 => seed2, vmax, x=>x); .... end process When I run this behavorial code, I see that the value of seed does not change between calls. Am I doing something wrong here? Thanks, On Aug 25, 2:31 pm, Mike Treseler <mtrese...@gmail.com> wrote: > indu wrote: > > Im using ncvhdl version 6.11. For some reason, the uniform function > > suddenly does not work as required. The seed value does not change on > > different calls to the uniform function. > > http://groups.google.com/groups/?q=v...clare+variable indu |
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#4 |
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indu wrote:
> Thanks. I have initialised it but the seed does not seem to be > changing. Your procedure is out of process scope. Maybe test it without a procedure first. -- Mike T xx: process is variable ... -- <----procedure declaration goes here -- other declarations begin -- ... Mike Treseler |
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#5 |
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On 25 Aug, 20:29, indu <sangeethasn...@gmail.com> wrote:
> Thanks. I have initialised it but the seed does not seem to be > changing. > > Im pasting a snippet of my code. > > procedure random_vector( > * variable seed1 :inout integer; > * variable seed2 :inout integer; > * variable vmax * : in integer; > * variable result : out integer ) is > > * *variable x : real; > * *begin > * * * * UNIFORM(seed1,seed2,x); > * * * * i := integer(x) mod vmax; > * * * * result := i; > * end procedure random_vector; > begin > xx: process is > ... > ... > variable seed1, seed2 *: integer := 1 > random_vector(seed1 => seed1, seed2 => seed2, vmax, x=>x); > > ... > end process > > When I run this behavorial code, I see that the value of seed does not > change between calls. Am I doing something wrong here? > > Thanks, > The seed values have to be possitive, but this should only throw an error rather than not work at all, but you have a problem with the x output from the UNIFORM function. > UNIFORM(seed1,seed2,x); > i := integer(x) mod vmax; > result := i; X is a real value that will be a value between 0 and 1. casting it to and integer will then just result in 0 or 1, and overall your "result" value will end up just being 0 or 1, regardless of VMAX. You need to take the returned x value and use that the scale the return value to something more meaningful. It is best to work with real types until the very end. In the words of blue peter: here's one I prepared earlier: procedure rand_int( variable seed1, seed2 : inout positive; min, max : in integer; -- boundaries for the random result (inclusive) result : out integer) is variable rand : real; begin uniform(seed1, seed2, rand); result := integer( real(min) --set the base + (rand * (real(max)-real(min)) ) -- add in the random offset from the base, over a given range. ); end procedure; Tricky |
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#6 |
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Thanks Tricky. You are right. I dint realise that at all.
On Aug 26, 10:12 am, Tricky <Trickyh...@gmail.com> wrote: > On 25 Aug, 20:29, indu <sangeethasn...@gmail.com> wrote: > > > > > Thanks. I have initialised it but the seed does not seem to be > > changing. > > > Im pasting a snippet of my code. > > > procedure random_vector( > > variableseed1 :inout integer; > > variableseed2 :inout integer; > > variablevmax : in integer; > > variableresult : out integer ) is > > > variablex : real; > > begin > > UNIFORM(seed1,seed2,x); > > i := integer(x) mod vmax; > > result := i; > > end procedure random_vector; > > begin > > xx: process is > > ... > > ... > >variableseed1, seed2 : integer := 1 > > random_vector(seed1 => seed1, seed2 => seed2, vmax, x=>x); > > > ... > > end process > > > When I run this behavorial code, I see that the value of seed does not > > change between calls. Am I doing something wrong here? > > > Thanks, > > The seed values have to be possitive, but this should only throw an > error rather than not work at all, but you have a problem with the x > output from theUNIFORMfunction. > > > UNIFORM(seed1,seed2,x); > > i := integer(x) mod vmax; > > result := i; > > X is a real value that will be a value between 0 and 1. casting it to > and integer will then just result in 0 or 1, and overall your "result" > value will end up just being 0 or 1, regardless of VMAX. You need to > take the returned x value and use that the scale the return value to > something more meaningful. It is best to work with real types until > the very end. > > In the words of blue peter: here's one I prepared earlier: > > procedure rand_int(variableseed1, seed2 : inout positive; > min, max : in integer; -- > boundaries for the random result (inclusive) > result : out integer) is > variablerand : real; > begin > uniform(seed1, seed2, rand); > result := integer( > real(min) --set the base > + (rand * (real(max)-real(min)) ) -- add in the random > offset from the base, over a given range. > ); > end procedure; indu |
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#7 |
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Thanks Tricky. You are right. I dint realise that at all.
On Aug 26, 10:12 am, Tricky <Trickyh...@gmail.com> wrote: > On 25 Aug, 20:29, indu <sangeethasn...@gmail.com> wrote: > > > > > Thanks. I have initialised it but the seed does not seem to be > > changing. > > > Im pasting a snippet of my code. > > > procedure random_vector( > > variableseed1 :inout integer; > > variableseed2 :inout integer; > > variablevmax : in integer; > > variableresult : out integer ) is > > > variablex : real; > > begin > > UNIFORM(seed1,seed2,x); > > i := integer(x) mod vmax; > > result := i; > > end procedure random_vector; > > begin > > xx: process is > > ... > > ... > >variableseed1, seed2 : integer := 1 > > random_vector(seed1 => seed1, seed2 => seed2, vmax, x=>x); > > > ... > > end process > > > When I run this behavorial code, I see that the value of seed does not > > change between calls. Am I doing something wrong here? > > > Thanks, > > The seed values have to be possitive, but this should only throw an > error rather than not work at all, but you have a problem with the x > output from theUNIFORMfunction. > > > UNIFORM(seed1,seed2,x); > > i := integer(x) mod vmax; > > result := i; > > X is a real value that will be a value between 0 and 1. casting it to > and integer will then just result in 0 or 1, and overall your "result" > value will end up just being 0 or 1, regardless of VMAX. You need to > take the returned x value and use that the scale the return value to > something more meaningful. It is best to work with real types until > the very end. > > In the words of blue peter: here's one I prepared earlier: > > procedure rand_int(variableseed1, seed2 : inout positive; > min, max : in integer; -- > boundaries for the random result (inclusive) > result : out integer) is > variablerand : real; > begin > uniform(seed1, seed2, rand); > result := integer( > real(min) --set the base > + (rand * (real(max)-real(min)) ) -- add in the random > offset from the base, over a given range. > ); > end procedure; indu |
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#8 |
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No Problem
One thing I didnt realise till yesterday - MIN and MAX are inclusive boundaries, but do not have the same distribution as the other values. eg: MIN = 0, MAX = 5 over 100 repetitions, mean distribution is: 0 = 10 1 = 20 2 = 20 3 = 20 4 = 20 5 = 10 To make it evenly distributed, you'll need to + or - 0.5 from the end result before converting to an integer. This will make it exclusive of min (+0.5) or max (-0.5). For most useful purposes, it shouldnt really matter though. Tricky |
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