ben mitch wrote:
> Hi
>
> I hope you'll see this cross-post (c/c++) as appropriate. I also admit
> immediately that the question *may* turn out to be
> compiler-/os-specific, in which case I apologize. But I wonder if
> there's an underlying truth.
>
> We are writing a (cross-platform) 'framework' application (in C++, as it
> happens) that allows users to author 'plugins' (as shared library
> modules). Since the lifetime of plugins is expected to be long, and the
> framework may be updated using a later compiler version, we have chosen
> to offer a C interface to those plugins to avoid issues with changing
> ABIs (as far as I understand it). Plugins are expected to export a
> single undecorated function, Event(EventData* data), and may call back
> to the framework through a number of undecorated functions exported from
> an API module, 'api', also authored in C++. Commonly, then, the
> framework will load a plugin, call its Event() function, and that
> function will call one of these callback functions on the API.
>
> At this point I have to own up and say I don't fully understand linking
> or calling conventions, so when I say we "offer a C interface" what I
> mean is that api is compiled to export its functions undecorated (sort
> of with the use of extern "C", though actually there's some other stuff
> going on that I'd rather not get into so I'm hoping that's a
> sufficiently good approximation - api is a C++ module but its exports
> are undecorated). Also, plugins export their Event() function as extern
> "C".
>
> Motivation: It would be convenient if the api could throw an exception
> that the framework would recognise. It would pass painlessly up through
> any user code without the user having to do anything, and the framework
> could find out what happened and generate a useful error report. The
> alternative is that we enforce that all API functions do not throw and
> instead return error codes - the onus is then on the plugin author to
> catch the error and return it to the framework (or, if they are
> authoring in C++, they could throw an exception themselves, but i'm not
> sure if that's not the same question again).
>
> Now, 'api' is authored in C++, and so is the framework, but user plugins
> may be authored in C or C++ (or, in fact, any other language that can
> meet the requirements of the interface). So my initial thinking was that
> we couldn't use exceptions, much as they're great imho. However, in my
> current dev copy, i'm finding exceptions work fine. My worry is that in
> my current dev copy i'm compiling the framework, the api, *and* the test
> plugin, all with the same compiler (cl v14, win xp), which may be hiding
> problems that would arise once we go more mix and match. In addition,
> I'm writing this particular plugin in C++, so everything is C++ save the
> actual exported function declarations.
>
> So... the question is, should we avoid throwing exceptions across these
> module boundaries, or is it ok to do so? I could actually test this to
> some extent by installing some other compilers, but I'm thinking that
> that's not going to be a thorough test anyway, so I'd rather reach some
> understanding. For instance...
>
> * framework loads "plugin"
> * framework calls plugin::Event()
> * plugin calls api::Sum()
> * error condition occurs in Sum()
> * Sum() throws exception of type X
>
> or, to put that another way, the call stack looks like:
>
> framework::main() (C++)
> --> plugin::Event() (C)
> --> api::Sum() (C++)
> throw X;
>
> Now, if X is, say, an int, will it pass safely back up through "plugin"
> in all cases, even if plugin is compiled with an (old, perhaps) C
> compiler that is strictly not aware of exceptions? Is this a
> compiler-/os-specific question? what if X is a C struct defined in api.h?
>
> From what I have learned about exceptions and how they are implemented,
> I don't immediately see a problem with passing one 'through'
> exception-unaware code in this way. There will be no handlers on the
> stack associated with the C-code, but I'm supposing that this means that
> control will just pass (effectively) directly from the "throw" statement
> in api to the "catch" block in framework. But I'm worried that the way
> the stack is arranged to accomodate the two cross-module-boundary calls
> will somehow interfere with this mechanism. I am also worried that the
> type of the object will not be recognised when it reaches framework - I
> am fine with sticking with const char* as an exception type if that's
> the only reliable option, but a struct with a code, a message, and some
> source information would be preferable, of course.
>
> Phew. I hope that's clear.
>
> Thanks in advance for any comments.
> Ben Mitch
I have studied this problem extensively in the context of dynamically
generated C code. I will not bore you with the details, but solving
the problem you see is not easy at all.
1) Using Microsoft compiler will work if all the "clients" use also
the same compiler AND the same version. With different versions of
the compiler things could change and you would experience mysterious
crashes.
2) Avoid gcc if possible. There is no documentation almost about the
exception framework and the documentation available is highly
misleading. In any case if you have to use gcc you will want to
ALWAYS use gcc ("clients" and API server) and specially, the SAME
version of gcc. Do remember that gcc changes its behaviour from
version to version without any announcement, since all this is
not really documented.
--
jacob navia
jacob at jacob point remcomp point fr
logiciels/informatique
http://www.cs.virginia.edu/~lcc-win32