Those are 3DMark06 artificial benchmarks, but unfortunately the URLs
don't work for me, prolly because I have to be logged in as you to see
your the project details. Post the SM 2.0, SM 3.0 and CPU test results
and maybe we could figure out what's going on. You do realize that
Futuremark does not officially support x64 Windows in any flavor, don't you?
In any case, the key work here is "artificial". 3DMark06 is a nice tool
for tuning your system, but it is not always a good predictor of real
world performance in specific games, etc.. My personal experience (both
with XP and Vista) is that the 32 and 64 bit versions of each OS perform
about the same with 3DMark06. You have to use the same video driver
version and keep everything else constant. When Vista first was
released, it was significantly slower than XP (again both 32 and 64 bit
versions), but as the video drivers improved and Vista was patched,
there is very little difference in performance, at least using 3DMark06
as the yardstick.
S.SubZero wrote:
> My laptop with XP32:
> http://service.futuremark.com/orb/pr...jectId=1204661
>
> My laptop with XP64:
> http://service.futuremark.com/orb/pr...jectId=4123478
>
> Will XP64 always be faster than XP32 under every single possible set
> of conditions? No.
>
> Does XP64 have the potential to be as fast as, if not faster than,
> XP32, under normal conditions? Yes.
>
> 64-bit Windows deals with more info, so yes, there is some additional
> churning for that. But at least when comparing XP32 to XP64, remember
> XP64 is based on the Win2K3 codebase, which is generally considered
> more tweaked than XP32. It all evens out at the end I think, tho
> XP64's servery style may help with server-centric operations, like
> hard disk access.