I'd suspect, if your compiler is enabled for 64bit (mine isn't - it's the
free version) it would have some documentation or links to such about
'porting'. The 32/64bit issue is handled in the OS by way of a compatibility
layer, and I interpret that as saying: "all you need to worry about is
writing a program that works within it's own framework", the OS and the
compiler takes care of the rest. The x64 installer is specifically written
to set things up to work in co-ordinance with this compatibility layer and
the rest probably is left to conventions that you need to know about to get
started. I can understand that the documentation for all this may not seem
to be laying around everywhere, questions of this sort pop up frequently, if
not regularly. I wish I could be of more assistance.
Someone having studied litterature about programming for the 'Itanium', I
can understand being confused because in all prbability all the conventions
about '64bit' would be totally 'other'.
Two 'groups' I can find that may be of more help:
microsoft.public.vstudio.general
microsoft.public.vstudio.development
other than that, it seems that 'googling' is a talent as resourcefull as
anything, no matter what business you're in!
My favorite authors on 'C/C++' Petzold; Prosise; Eckel; - if they have
written anything on 64bit yet, that stuff would be invaluable to you, I'm
sure. They don't just teach you how to write programs (something you already
do), they teach you why you want to write it in a certain way.
And you are probably right - porting, probably is quite a lot about
pre-compiler directives. (;0/
Tony. . .
"Burtraskkutaren" <>
wrote in message
news:...
>
> Hi Tony
>
> Thanks for the reply, I've been trying to find good places concerning
> 64bit development and then this one probably ain't the best either...
> Regarding your answer, well the prolem is that the main idea with x64
> architecture and also development is that you should be able to run
> both x86 and x64 binaries with the same code, just different
> compilations. And that's the reason why I'm asking the question, I
> might have to find replacement functionality and hiding it in the
> library with ifdef's for different architectures but I haven't gotten
> that far in that matter yet.
>
>
> --
> Burtraskkutaren
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