![]() |
|
|
|||||||
![]() |
VHDL - inserting text into a video stream (from a pre-existing video source) |
|
|
Thread Tools | Search this Thread |
|
|
#1 |
|
I would like to superimpose some text into a video stream coming from a
camera into my fpga. Lets say I would like to print the values of several registers to the screen as simple ascii text. This text would be superimposed over the incoming video stream. Does anyone know if there exists a core, or some free vhdl floating around somewhere to do this kind of thing? I have seen some cores that do VGA timing generation, then insert pixel values values from a look up table (but these dont do text from what I can tell, and must be controlled by a microprocessor). The problem with these is that they dont really do what I want. Really what I want is a function that would convert the value of a register into say, hex or base 10 ascii text, and then count the number of rows/columns of video coming in, and insert black or white pixels into the video stream as appropriate to make those characters appear (superimposed) on the output video stream. Anyone have any ideas or thoughts? thanks. wallge |
|
|
|
|
#2 |
|
Posts: n/a
|
There is a project called display test on www.fpgaarcade.com
originally this did exactly what you wanted using a block ram initialised with ascii bitmaps and a second ram holding the text to be displayed. It had a bus which could be attached to a state machine or microprocessor. I used it to display 16 32 bit registers on the screen. have a look, I can't remember how much code I left in. If you don't find anything else ping me and I'll try and did up the original. Away in China for the next 2 weeks however ... /MikeJ "wallge" <> wrote in message news: oups.com... >I would like to superimpose some text into a video stream coming from a > camera into my fpga. > Lets say I would like to print the values of several registers to the > screen as simple ascii text. This text would be superimposed over the > incoming video stream. Does anyone know if there exists a core, or some > free vhdl floating around somewhere to do this kind of thing? > I have seen some cores that do VGA timing generation, then insert pixel > values values from a look up table (but these dont do text from what I > can tell, and must be controlled by a microprocessor). > > The problem with these is that they dont really do what I want. Really > what I want is a function that would > convert the value of a register into say, hex or base 10 ascii text, > and then count the number of > rows/columns of video coming in, and insert black or white pixels into > the video stream as appropriate to make those characters appear > (superimposed) on the output video stream. > > Anyone have any ideas or thoughts? > > thanks. > MikeJ |
|
|
|
#3 |
|
Posts: n/a
|
"wallge" <> writes:
> I would like to superimpose some text into a video stream coming from a > camera into my fpga. > Lets say I would like to print the values of several registers to the > screen as simple ascii text. This text would be superimposed over the > incoming video stream. Does anyone know if there exists a core, or some > free vhdl floating around somewhere to do this kind of thing? > I have seen some cores that do VGA timing generation, then insert pixel > values values from a look up table (but these dont do text from what I > can tell, and must be controlled by a microprocessor). > What format is your incoming video in? Assuming it's got something like an LVALID and FVALID (and DVALID if the clk is not the same as the pixel clock), I would use a BRAM as a character frame buffer, decode the registers and stick the cahracters into that. Then another BRAM can have an array of bits indexed by character (make them 8x8 for ease which keeps track of the location of the pixel and which of the character locations you are in. You could have a small state machine run at the end of each frame to update the character frame buffer with the values you want for next time around during the vblank. Or double buffer. Or do you really want to have something which looks like ENTITY reg_to_screen ( clk reset registervalue (31 downto 0) xloc, yloc vsync, hsync video_out); which you can then instantiate a number of times and then combine the video_out signals together? If so, you'll end up duplicating the character->pixels map unnecesarily. There's some thoughts for you Cheers, Martin -- TRW Conekt - Consultancy in Engineering, Knowledge and Technology http://www.conekt.net/electronics.html Martin Thompson |
|
|
|
#4 |
|
Posts: n/a
|
> Really
> what I want is a function that would > convert the value of a register into say, hex or base 10 ascii text, > and then count the number of > rows/columns of video coming in, and insert black or white pixels into > the video stream as appropriate to make those characters appear > (superimposed) on the output video stream. Yeah. I might be able to help although I don't know what you are using. Xilinx? Spartans? Virtex? VHDL? Verilog? Can we assume that you already have a VGA display that is outputting? And so can we assume that you have row and column registers in your design? Brad Smallridge AiVision dot com Brad Smallridge |
|
|
|
#5 |
|
Posts: n/a
|
I use VHDL and altera FPGAs.
But the FPGA vendor shouldnt really matter much. I have VGA video stream coming into the system at just over 25Mhz at 60FPS at 640 x 480 valid pixels. Currently I am sending output to a frame grabber via camera link style output. It would be nice if there was some code out there that was video format agnostic - it wouldnt care about the video timing to be able to insert a white (or black) pixel here and there to form the letters of ascii text I am trying to achieve. Brad Smallridge wrote: > > Really > > what I want is a function that would > > convert the value of a register into say, hex or base 10 ascii text, > > and then count the number of > > rows/columns of video coming in, and insert black or white pixels into > > the video stream as appropriate to make those characters appear > > (superimposed) on the output video stream. > > Yeah. I might be able to help although I don't know what you are > using. Xilinx? Spartans? Virtex? VHDL? Verilog? > > Can we assume that you already have a VGA display that is outputting? > And so can we assume that you have row and column registers in your > design? > > Brad Smallridge > AiVision dot com wallge |
|
|
|
#6 |
|
Posts: n/a
|
On 10 Jan 2007 09:28:03 -0800, the renowned "wallge"
<> wrote: >I would like to superimpose some text into a video stream coming from a >camera into my fpga. >Lets say I would like to print the values of several registers to the >screen as simple ascii text. This text would be superimposed over the >incoming video stream. Does anyone know if there exists a core, or some >free vhdl floating around somewhere to do this kind of thing? >I have seen some cores that do VGA timing generation, then insert pixel >values values from a look up table (but these dont do text from what I >can tell, and must be controlled by a microprocessor). > >The problem with these is that they dont really do what I want. Really >what I want is a function that would >convert the value of a register into say, hex or base 10 ascii text, >and then count the number of >rows/columns of video coming in, and insert black or white pixels into >the video stream as appropriate to make those characters appear >(superimposed) on the output video stream. > >Anyone have any ideas or thoughts? > >thanks. You might get some hints by looking at the data sheet for the STV5730A OSD chip. Best regards, Spehro Pefhany -- "it's the network..." "The Journey is the reward" Info for manufacturers: http://www.trexon.com Embedded software/hardware/analog Info for designers: http://www.speff.com Spehro Pefhany |
|
|
|
#7 |
|
Posts: n/a
|
Well this is Xilinx specific but take a look at the three modules below: overlay,vga_dump_ram What I remember is that the row and column registers point to both the dump RAM and the font ROM at the same time. With the lower bits going to the font ROM. Your idea of using 8 by 8 fonts is a good one, even if you don't use all the rows or columns of the font. These modules create a one bit output that must be anded into your video stream. Sorry I wrote these before I was inferring RAMs and ROMs but I think the Altera switch should be straight forward. You also mentioned that you want to spit out the values of a register which will take some doing because you will need to mux the nibbles somehow. Good Luck, Brad Smallridge AiVision library IEEE; use IEEE.STD_LOGIC_1164.ALL; entity overlay is port( vga_clk : in std_logic; vga_reset : in std_logic; vga_row : in std_logic_vector( 8 downto 0); vga_col : in std_logic_vector(11 downto 0); q : out std_logic; wr_clk : in std_logic; wr_reset : in std_logic; wr_en : in std_logic; wr_stop : in std_logic; wr_addr : in std_logic_vector(11 downto 0); wr_data : in std_logic_vector( 7 downto 0) ); end overlay; architecture behave of overlay is component vga_dump_ram is port ( rst : in std_logic; clk_a : in std_logic; wr_a : in std_logic; data_a : in std_logic_vector(7 downto 0); addr_a : in std_logic_vector(11 downto 0); clk_b : in std_logic; addr_b : in std_logic_vector(11 downto 0); high_b : in std_logic; -- high nibble dout_b : out std_logic_vector(3 downto 0) ); end component; signal vga_nibble_addr : std_logic_vector(11 downto 0); signal vga_nibble_high : std_logic; signal vga_nibble : std_logic_vector( 3 downto 0); component vga_font is port ( clk : in std_logic; rst : in std_logic; addr : in std_logic_vector(14 downto 0); q : out std_logic ); end component; signal vga_font_addr : std_logic_vector(14 downto 0); signal vga_font_row_1 : std_logic_vector( 2 downto 0); signal vga_font_row_2 : std_logic_vector( 2 downto 0); signal vga_font_col_1 : std_logic_vector( 2 downto 0); signal vga_font_col_2 : std_logic_vector( 2 downto 0); signal vga_font_bit : std_logic; signal vga_font_bit_1 : std_logic; signal vga_font_bit_2 : std_logic; signal vga_font_bit_3 : std_logic; signal vga_font_bit_4 : std_logic; -- added for wr_stop timing signal wr_data_1 : std_logic_vector( 7 downto 0); signal wr_data_2 : std_logic_vector( 7 downto 0); signal wr_addr_1 : std_logic_vector(11 downto 0); signal wr_addr_2 : std_logic_vector(11 downto 0); signal wr_en_1 : std_logic; signal wr_en_2 : std_logic; begin -- This process adds two clock delays to the -- address font look-up-table and compensates -- for the character nibble look-up-table delay vga_font_addr_process: process(vga_clk) begin if(vga_clk'event and vga_clk='1') then vga_font_row_1 <= vga_row(2 downto 0); vga_font_col_1 <= vga_col(2 downto 0); vga_font_row_2 <= vga_font_row_1; vga_font_col_2 <= vga_font_col_1; vga_font_addr <= "00000" & vga_nibble & vga_font_row_2 & vga_font_col_2; end if; end process; vga_font_inst: vga_font port map( clk => vga_clk, rst => vga_reset, addr => vga_font_addr, -- in 15 bit q => vga_font_bit ); -- out 1 bit vga_font_bit_delay_process: process(vga_clk) begin if(vga_clk'event and vga_clk='1') then vga_font_bit_1 <= vga_font_bit; vga_font_bit_2 <= vga_font_bit_1; vga_font_bit_3 <= vga_font_bit_2; vga_font_bit_4 <= vga_font_bit_3; end if; end process; q <= vga_font_bit_4; vga_nibble_addr <= vga_row(8 downto 3) & vga_col(9 downto 4); vga_nibble_high <= not vga_col(3); vga_nibble_inst:vga_dump_ram port map( rst => wr_reset, -- in 1 clk_a => wr_clk, -- in 1 wr_a => wr_en_2, -- in 1 data_a => wr_data_2, -- in 8 addr_a => wr_addr_2, -- in 12 clk_b => vga_clk, -- in 1 addr_b => vga_nibble_addr, -- in 12 high_b => vga_nibble_high, -- in 1 dout_b => vga_nibble ); -- out 4 -- This process added for wr_stop pushbutton -- or a signal like 1Hz. -- Wr_stop kills the wr_en signal -- after a full line has been written. wr_stop_timing_process: process (vga_clk) begin if(vga_clk'event and vga_clk='1') then wr_data_1 <= wr_data; wr_addr_1 <= wr_addr; wr_en_1 <= wr_en; wr_data_2 <= wr_data_1; wr_addr_2 <= wr_addr_1; if(wr_stop='1') then if( wr_en_1='1' and wr_en='0' ) then -- on falling edge wr_en_2 <= '0'; -- kill end if; else wr_en_2 <= wr_en_1; end if; end if; end process; end behave; -- Store 8 bit data -- Read 4 bit nibbles -- Brad Smallridge -- Ai Vision -- Xilinx ISE 7.1.04i -- ModelSimXE III 6.0d library IEEE; use IEEE.STD_LOGIC_1164.ALL; library UNISIM; use UNISIM.VComponents.all; entity vga_dump_ram is port ( rst : in std_logic; clk_a : in std_logic; wr_a : in std_logic; data_a : in std_logic_vector(7 downto 0); addr_a : in std_logic_vector(11 downto 0); clk_b : in std_logic; addr_b : in std_logic_vector(11 downto 0); high_b : in std_logic; -- high nibble dout_b : out std_logic_vector(3 downto 0) ); end vga_dump_ram; -- Addr_b and high_b will probably tied to a 13 bit counter -- with high_b connected to the lowest bit of that counter. -- If you want the highest nibble to output first, -- as you might in a screen dump, -- you want to invert this lowest bit. architecture behavioral of vga_dump_ram is signal addra : std_logic_vector(14 downto 0); signal addrb : std_logic_vector(14 downto 0); signal dob : std_logic_vector(31 downto 0); signal dia : std_logic_vector(31 downto 0); signal wea : std_logic_vector(3 downto 0); begin -- Offset the address by n bits, -- 1 -- 2 '0' -- 4 "00" -- 9 "000" -- 18 "0000" -- 36 "00000" addra <= addr_a & "000"; addrb <= addr_b & high_b & "00"; -- outputs the high nibble first dia(7 downto 0) <= data_a; dia(31 downto wea(3) <= wr_a; wea(2) <= wr_a; wea(1) <= wr_a; wea(0) <= wr_a; RAMB16_1 : RAMB16 generic map ( DOA_REG => 0, -- output registers on the A port (0 or 1) DOB_REG => 1, -- output registers on the B port (0 or 1) INIT_A => X"000000000", -- Initial values on A output port INIT_B => X"000000000", -- Initial values on B output port INVERT_CLK_DOA_REG => FALSE, -- Invert clock on A port output registers INVERT_CLK_DOB_REG => FALSE, -- Invert clock on B port output registers RAM_EXTENSION_A => "NONE", -- "UPPER", "LOWER" or "NONE" when cascaded RAM_EXTENSION_B => "NONE", -- "UPPER", "LOWER" or "NONE" when cascaded READ_WIDTH_A => 9, -- Valid values are 1,2,4,9,18 or 36 READ_WIDTH_B => 4, -- Valid values are 1,2,4,9,18 or 36 SIM_COLLISION_CHECK => "ALL", -- "ALL", "WARNING_ONLY", "GENERATE_X_ONLY" or "NONE" SRVAL_A => X"000000000", -- Port A ouput value upon SSR assertion SRVAL_B => X"000000000", -- Port B ouput value upon SSR assertion WRITE_MODE_A => "READ_FIRST", -- WRITE_FIRST, READ_FIRST or NO_CHANGE WRITE_MODE_B => "READ_FIRST", -- WRITE_FIRST, READ_FIRST or NO_CHANGE WRITE_WIDTH_A => 9, -- Valid values are 1,2,4,9,18 or 36 WRITE_WIDTH_B => 9) -- Valid values are 1,2,4,9,18 or 36 port map ( CASCADEOUTA => open, -- 1-bit cascade output CASCADEOUTB => open, -- 1-bit cascade output DOA => open, -- 32-bit A port Data Output DOB => dob, -- 32-bit B port Data Output DOPA => open, -- 4-bit A port Parity Output DOPB => open, -- 4-bit B port Parity Output ADDRA => addra, -- 15-bit A port Address Input ADDRB => addrb, -- 15-bit B port Address Input CASCADEINA => '0', -- 1-bit cascade A input CASCADEINB => '0', -- 1-bit cascade B input CLKA => clk_a, -- Port A Clock CLKB => clk_b, -- Port B Clock DIA => dia, -- 32-bit A port Data Input DIB => (others=>'1'), -- 32-bit B port Data Input DIPA => (others=>'1'), -- 4-bit A port parity Input DIPB => (others=>'1'), -- 4-bit B port parity Input ENA => '1', -- 1-bit A port Enable Input ENB => '1', -- 1-bit B port Enable Input REGCEA => '1', -- 1-bit A port register enable input REGCEB => '1', -- 1-bit B port register enable input SSRA => '0', -- 1-bit A port Synchronous Set/Reset Input SSRB => '0', -- 1-bit B port Synchronous Set/Reset Input WEA => wea, -- 4-bit A port Write Enable Input WEB => (others=>'0') ); -- 4-bit B port Write Enable Input dout_b <= dob(3 downto 0); end behavioral; library IEEE; use IEEE.STD_LOGIC_1164.ALL; library UNISIM; use UNISIM.VComponents.all; entity vga_font is port ( clk : in std_logic; rst : in std_logic; addr : in std_logic_vector(14 downto 0); q : out std_logic ); end vga_font; architecture behavioral of vga_font is type init_array_type is array(natural range <>) of bit_vector(7 downto 0); constant vga_font_data : init_array_type :=( "00000000", "00111000", "01111100", "11000110", "11000110", "11000110", "01111100", "00111000", "00000000", "00011000", "00111000", "00011000", "00011000", "00011000", "00011000", "00111100", "00000000", "01111000", "11001100", "00011000", "00110000", "01100000", "11000000", "11111110", "00000000", "01111100", "00000110", "00000110", "00011100", "00000110", "00000110", "01111100", "00000000", "11001100", "11001100", "11001100", "01111110", "00001100", "00001100", "00001100", "00000000", "11111110", "11000000", "11000000", "01111000", "00011100", "00001110", "11111100", "00000000", "00001100", "00011000", "00110000", "01111100", "11000110", "01100110", "00111000", "00000000", "11111110", "00000110", "00001100", "00011000", "00110000", "01100000", "11000000", "00000000", "00111000", "11000110", "11000110", "01111100", "11000110", "11000110", "00111000", "00000000", "00111000", "11000110", "11000110", "00111100", "00011000", "00110000", "01100000", "00000000", "00111000", "01101100", "01101100", "01111100", "11000110", "11000110", "11000110", "00000000", "11111100", "11000110", "11000110", "11111100", "11000110", "11000110", "11111100", "00000000", "00111100", "11000110", "11000000", "11000000", "11000000", "11000110", "00111100", "00000000", "11111000", "11001100", "11000110", "11000110", "11000110", "11001100", "11111000", "00000000", "11111110", "11000000", "11000000", "11110000", "11000000", "11000000", "11111110", "00000000", "11111110", "11000000", "11000000", "11111000", "11000000", "11000000", "11000000", X"00",X"FF" ); function stuff_it ( init_array : init_array_type; init_xx : integer ) return bit_vector is variable result : bit_vector(255 downto 0); variable i : integer ; variable j : integer ; variable temp : bit_vector(7 downto 0); begin result := X"000000000000000000000000000000000000000000000000 0000000000000000"; i := 0 ; j := 32*init_xx ; while( (j < init_array'length) and (i<256) ) loop -- result( (i+7) downto (i) ) := init_array(j) ; temp := init_array(j); -- mirror bit vector result(i+7) := temp(0); result(i+6) := temp(1); result(i+5) := temp(2); result(i+4) := temp(3); result(i+3) := temp(4); result(i+2) := temp(5); result(i+1) := temp(6); result(i) := temp(7); i := i + 8 ; j := j + 1 ; end loop; return result; end function stuff_it; signal dob : std_logic_vector(31 downto 0); begin RAMB16_1 : RAMB16 generic map ( DOA_REG => 0, -- Optional output registers on the A port (0 or 1) DOB_REG => 1, -- Optional output registers on the B port (0 or 1) INIT_A => X"000000000", -- Initial values on A output port INIT_B => X"000000000", -- Initial values on B output port INVERT_CLK_DOA_REG => FALSE, -- Invert clock on A port output registers (TRUE or FALSE) INVERT_CLK_DOB_REG => FALSE, -- Invert clock on B port output registers (TRUE or FALSE) RAM_EXTENSION_A => "NONE", -- "UPPER", "LOWER" or "NONE" when cascaded RAM_EXTENSION_B => "NONE", -- "UPPER", "LOWER" or "NONE" when cascaded READ_WIDTH_A => 9, -- Valid values are 1,2,4,9,18 or 36 READ_WIDTH_B => 1, -- Valid values are 1,2,4,9,18 or 36 SIM_COLLISION_CHECK => "ALL", -- "ALL", "WARNING_ONLY", "GENERATE_X_ONLY" or "NONE" SRVAL_A => X"000000000", -- Port A ouput value upon SSR assertion SRVAL_B => X"000000000", -- Port B ouput value upon SSR assertion WRITE_MODE_A => "READ_FIRST", -- WRITE_FIRST, READ_FIRST or NO_CHANGE WRITE_MODE_B => "READ_FIRST", -- WRITE_FIRST, READ_FIRST or NO_CHANGE WRITE_WIDTH_A => 9, -- Valid values are 1,2,4,9,18 or 36 WRITE_WIDTH_B => 9, -- Valid values are 1,2,4,9,18 or 36 INIT_00 => stuff_it(vga_font_data,16#00#), INIT_01 => stuff_it(vga_font_data,16#01#), INIT_02 => stuff_it(vga_font_data,16#02#), INIT_03 => stuff_it(vga_font_data,16#03#), INIT_04 => stuff_it(vga_font_data,16#04#), INIT_05 => stuff_it(vga_font_data,16#05#), INIT_06 => stuff_it(vga_font_data,16#06#), INIT_07 => stuff_it(vga_font_data,16#07#), INIT_08 => stuff_it(vga_font_data,16#08#), INIT_09 => stuff_it(vga_font_data,16#09#), INIT_0A => stuff_it(vga_font_data,16#0A#), INIT_0B => stuff_it(vga_font_data,16#0B#), INIT_0C => stuff_it(vga_font_data,16#0C#), INIT_0D => stuff_it(vga_font_data,16#0D#), INIT_0E => stuff_it(vga_font_data,16#0E#), INIT_0F => stuff_it(vga_font_data,16#0F#), INIT_10 => stuff_it(vga_font_data,16#10#), INIT_11 => stuff_it(vga_font_data,16#11#), INIT_12 => stuff_it(vga_font_data,16#12#), INIT_13 => stuff_it(vga_font_data,16#13#), INIT_14 => stuff_it(vga_font_data,16#14#), INIT_15 => stuff_it(vga_font_data,16#15#), INIT_16 => stuff_it(vga_font_data,16#16#), INIT_17 => stuff_it(vga_font_data,16#17#), INIT_18 => stuff_it(vga_font_data,16#18#), INIT_19 => stuff_it(vga_font_data,16#19#), INIT_1A => stuff_it(vga_font_data,16#1A#), INIT_1B => stuff_it(vga_font_data,16#1B#), INIT_1C => stuff_it(vga_font_data,16#1C#), INIT_1D => stuff_it(vga_font_data,16#1D#), INIT_1E => stuff_it(vga_font_data,16#1E#), INIT_1F => stuff_it(vga_font_data,16#1F#), INIT_20 => stuff_it(vga_font_data,16#20#), INIT_21 => stuff_it(vga_font_data,16#21#), INIT_22 => stuff_it(vga_font_data,16#22#), INIT_23 => stuff_it(vga_font_data,16#23#), INIT_24 => stuff_it(vga_font_data,16#24#), INIT_25 => stuff_it(vga_font_data,16#25#), INIT_26 => stuff_it(vga_font_data,16#26#), INIT_27 => stuff_it(vga_font_data,16#27#), INIT_28 => stuff_it(vga_font_data,16#28#), INIT_29 => stuff_it(vga_font_data,16#29#), INIT_2A => stuff_it(vga_font_data,16#2A#), INIT_2B => stuff_it(vga_font_data,16#2B#), INIT_2C => stuff_it(vga_font_data,16#2C#), INIT_2D => stuff_it(vga_font_data,16#2D#), INIT_2E => stuff_it(vga_font_data,16#2E#), INIT_2F => stuff_it(vga_font_data,16#2F#), INIT_30 => stuff_it(vga_font_data,16#30#), INIT_31 => stuff_it(vga_font_data,16#31#), INIT_32 => stuff_it(vga_font_data,16#32#), INIT_33 => stuff_it(vga_font_data,16#33#), INIT_34 => stuff_it(vga_font_data,16#34#), INIT_35 => stuff_it(vga_font_data,16#35#), INIT_36 => stuff_it(vga_font_data,16#36#), INIT_37 => stuff_it(vga_font_data,16#37#), INIT_38 => stuff_it(vga_font_data,16#38#), INIT_39 => stuff_it(vga_font_data,16#39#), INIT_3A => stuff_it(vga_font_data,16#3A#), INIT_3B => stuff_it(vga_font_data,16#3B#), INIT_3C => stuff_it(vga_font_data,16#3C#), INIT_3D => stuff_it(vga_font_data,16#3D#), INIT_3E => stuff_it(vga_font_data,16#3E#), INIT_3F => stuff_it(vga_font_data,16#3F#), INITP_00 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_01 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_02 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_03 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_04 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_05 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_06 => X"000000000000000000000000000000000000000000000000 0000000000000000", INITP_07 => X"000000000000000000000000000000000000000000000000 0000000000000000") port map ( CASCADEOUTA => open, -- 1-bit cascade output CASCADEOUTB => open, -- 1-bit cascade output DOA => open, -- 32-bit A port Data Output DOB => dob, -- 32-bit B port Data Output DOPA => open, -- 4-bit A port Parity Output DOPB => open, -- 4-bit B port Parity Output ADDRA => (others=>'1'), -- 15-bit A port Address Input ADDRB => addr, -- 15-bit B port Address Input CASCADEINA => '0', -- 1-bit cascade A input CASCADEINB => '0', -- 1-bit cascade B input CLKA => '0', -- Port A Clock CLKB => clk, -- Port B Clock DIA => (others=>'1'), -- 32-bit A port Data Input DIB => (others=>'1'), -- 32-bit B port Data Input DIPA => (others=>'1'), -- 4-bit A port parity Input DIPB => (others=>'1'), -- 4-bit B port parity Input ENA => '0', -- 1-bit A port Enable Input ENB => '1', -- 1-bit B port Enable Input REGCEA => '0', -- 1-bit A port register enable input REGCEB => '1', -- 1-bit B port register enable input SSRA => '0', -- 1-bit A port Synchronous Set/Reset Input SSRB => '0', -- 1-bit B port Synchronous Set/Reset Input WEA => (others=>'0'), -- 4-bit A port Write Enable Input WEB => (others=>'0') ); -- 4-bit B port Write Enable Input q <= dob(0); end behavioral; Brad Smallridge |
|
|
|
#8 |
|
Posts: n/a
|
wallge wrote: > I use VHDL and altera FPGAs. > But the FPGA vendor shouldnt really matter much. > I have VGA video stream coming into the system > at just over 25Mhz at 60FPS at 640 x 480 valid pixels. > Currently I am sending output to a frame grabber via > camera link style output. > It would be nice if there was some code out there that was > video format agnostic - it wouldnt care about the video timing > to be able to insert a white (or black) pixel here and there to form > the letters > of ascii text I am trying to achieve. You wont be able to be video-format-agnostic for a number of reasons : To properly CHAR insert you need to phase-lock to the incomming Line Sync (often called GenLock) - if you do not do this, the chars jitter about as you have two clock domains. You also need to Sync to Frame, and count lines, to decide when to start the CHAR insert-stream. Some of the better designs insert CHARs with a drop-shadow, so they are readable over a wider range of backgrounds. Teletext chipsets, and OnScreenDisplay chips, as others have mentioned, are a good design referance for the sync-side of things -jg. -jg |
|
|
|
#9 |
|
Posts: n/a
|
> You wont be able to be video-format-agnostic for a number of
> reasons : > > To properly CHAR insert you need to phase-lock to the incomming Line > Sync > (often called GenLock) - if you do not do this, the chars jitter about > as you > have two clock domains. No, in my design all the video processing is done in a processing clock domain that is bridged to the input video clock domain by asynchronous FIFOs. What you are describing should not be a problem in my system. Each pixel carries three flags: frame start, line start, and valid data. Video timing counters increment as appropriate when each of these flags is observed in a given video processing block. > > You also need to Sync to Frame, and count lines, to decide when to > start the CHAR insert-stream. I realize that lines need to be counted, and position in the current frame kept track of, and thus you need to know the number of valid/blank pixels and lines and count them while the system is online. But these parameters could be set as generics or package constants or even passed in to registers at run time (if we wanted the char-gen scheme to be resolution and timing agnostic). This is the kind of block I am looking for. But it looks as if no-one knows of something like this floating around on the web. wallge |
|
![]() |
| Thread Tools | Search this Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Convert Video files to MP4 for iPod | ivan | DVD Video | 0 | 04-26-2006 08:38 AM |
| Very slow recognising DVD disc | Terry Pinnell | DVD Video | 1 | 03-28-2006 06:53 PM |
| Now I introduce some popular software of multimedia | eightsome@gmail.com | DVD Video | 0 | 03-28-2006 02:29 PM |
| The Non-Arguable Case Against the Bush Administration 1 | Sara | DVD Video | 65 | 11-07-2004 02:42 AM |