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anti-aliased 2D vector graphics

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Dave Brown wrote:
> Sounds like a job for...SVG!

I was going to say the same thing.

> Here, have a look at this:

I'd say before a python wrapper, the first things to
look for are the open spec/doc at w3c, and a working renderer.
Given that svg is an xml language, I find a wrapper like
the one pointed at by your link, a bit paradoxical in the
sense that it's first selling point appears to be the
convenience of not seeing the xml representation while its
intrinsic documentation isn't sufficient for that purpose.

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