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C++ - "Default constructor" for built-in types |
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#1 |
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The C++ standard states (26.3.2.1), about std::valarray constructors:
> explicit valarray(size_t); > > The array created by this constructor has a length equal to the value of > the argument. The elements of the array are constructed using the default > constructor for the instantiating type T. Does that mean that, on built-in types (e.g. int), "default initialization" (as described in 8.5) is performed? Thanks, -- Pierre Senellart Pierre Senellart |
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#2 |
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Pierre Senellart wrote: > > The array created by this constructor has a length equal to the value of > > the argument. The elements of the array are constructed using the default > > constructor for the instantiating type T. > > Does that mean that, on built-in types (e.g. int), "default > initialization" (as described in 8.5) is performed? Yes. Effectively, it means that for POD types (which includes the built-in types) the values are zero initialized. -- <private.php?do=newpm&u=> <http://www.dietmar-kuehl.de/> <http://www.contendix.com> - Software Development & Consulting Dietmar Kuehl |
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#3 |
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>
> Yes. Effectively, it means that for POD types (which includes the > built-in types) the values are zero initialized. I'm confused. I ran a test. When compiling a .cpp file, my compiler warns about uninitialised variables, and the values assigned to them are random which is shown when I print them out. I'm using MSVC++ 6.0 Although MSVC++ 6.0 has STL does anyone know if it breaks the standard in this respect. It seems such a fundemental rule, then I would expect it not to. But then again, see above. Mark Mark |
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#4 |
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Mark wrote:
>>Yes. Effectively, it means that for POD types (which includes the >>built-in types) the values are zero initialized. > > > I'm confused. I ran a test. When compiling a .cpp file, Care to share the file with us? > my compiler > warns about uninitialised variables, and the values assigned to > them are random which is shown when I print them out. > > [...] Victor Bazarov |
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#5 |
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> > Care to share the file with us? > something as simple as: #include <iostream> using namespace std; unsigned int main(unsigned int argc, char* argv[]) { unsigned int i; cout << i << endl; return 0; } I get warning:local variable 'i' is used without being initialized. The program outputs what ever value was in memory at the time. Mark Mark |
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#6 |
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"Mark" <> wrote...
> >> >> Care to share the file with us? >> > > something as simple as: > > #include <iostream> > using namespace std; > > unsigned int main(unsigned int argc, > char* argv[]) > { > unsigned int i; > > cout << i << endl; > > return 0; > } > > I get > warning:local variable 'i' is used without being initialized. > The program outputs what ever value was in memory at the > time. Yes. Why are you surprised? To initialise the variable you need to write unsigned int i(42); // or whatever value you prefer V Victor Bazarov |
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#7 |
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>
> Yes. Why are you surprised? To initialise the variable you need > to write > > unsigned int i(42); // or whatever value you prefer > _because in the context of the previous post_, > Does that mean that, on built-in types (e.g. int), "default > initialization" (as described in 8.5) is performed? Yes. Effectively, it means that for POD types (which includes the built-in types) the values are zero initialized. I was expecting unsigned int i; to have a default initialiser of zero. Basically I just need to clear up my understanding of the standard behaviour, and work out where my misunderstanding lies. In practice , I always endeavour to explicitly initialise my vars re: best practice, so it would'nt normally be a problem. Mark Mark |
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#8 |
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"Mark" <> wrote...
> > >> Yes. Why are you surprised? To initialise the variable you need >> to write >> >> unsigned int i(42); // or whatever value you prefer >> > > _because in the context of the previous post_, > >> Does that mean that, on built-in types (e.g. int), "default >> initialization" (as described in 8.5) is performed? > > Yes. Effectively, it means that for POD types (which includes the > built-in types) the values are zero initialized. In the 'valarray's constructor, yes. Just like in the 'vector's constructor, for example. > I was expecting > > unsigned int i; > > to have a default initialiser of zero. WHY? The 'i' variable here is not _default_-initialised. It is _uninitialised_. In the statement above there is no _initialiser_. Read 8.5/9, it should be clear enough. > Basically I just need to clear up my understanding of the standard > behaviour, and work out where my misunderstanding lies. Do you have a copy of the Standard? Then read 8.5 carefully. If you don't have a copy of the Standard, how do you expect to clear up your understanding of it? > In practice , I always endeavour to explicitly initialise my vars > re: best practice, so it would'nt normally be a problem. That's called "avoiding the issue". V Victor Bazarov |
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#9 |
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Mark wrote:
> #include <iostream> > using namespace std; > > unsigned int main(unsigned int argc, BTW, the return type of 'main()' is 'int' according to the standard, not 'unsigned int'. The same applies to the first argument. > char* argv[]) > { > unsigned int i; > > cout << i << endl; > > return 0; > } I don't see any mention of 'valarray' in this file. Also, I don't see any trace of default initializing a built-in value. Default initialization is typically requested by tagging a pair of parenthesis on the appropriate type or member. For example: /**/ template <typename T> /**/ struct foo { /**/ foo(): /**/ member() // <--- this is default initialization /**/ {} /**/ T member; /**/ }; You can try it out: if you instantiated this class with an 'unsigned int' (or some other built-in type) it should always be zero. You can also verify that without the default initialization the value of 'member' is not necessarily zero (although there is no guarantee that it is not initialized) if you remove the mention of 'member' in the member initializer list. Here is a small program displaying this: /**/ #include <new> /**/ #include <iostream> /**/ int main() { /**/ void* mem = operator new(sizeof(foo<int>)); /**/ foo<int>* obj = new(mem) foo<int>; /**/ std::cout << obj->member << "\n"; /**/ obj->member = 17; /**/ obj->~foo<int>(); /**/ obj = new(mem) foo<int>; /**/ std::cout << obj->member << "\n"; /**/ obj->~foo<int>(); /**/ operator delete(mem); /**/ } For members with class types the default initialization is kind of redundant because it would happen even if the member was not mentioned in the member initializer list. For members with built-in, POD, or aggregate types it makes a difference though: these stay uninitialized (for aggregates only members of POD or built-in types would be uninitialized; aggregate members with class type are, of course, default constructed). -- <private.php?do=newpm&u=> <http://www.dietmar-kuehl.de/> <http://www.contendix.com> - Software Development & Consulting Dietmar Kuehl |
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#10 |
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There's no "default" constructor for non-class types, but there
is default (zero) initialization. Unfortunately, for braindead compatibility with C, the default initialization is NOT done for POD types in the following circumstances: Naked (i.e., declared without initializers) variables local to a class or function. dynamically allocated instances. However, in other places (notably static variables) and in the case of anything given the empty initializer paramters (when that is valid), gets the default (zero) initialization. Ron Natalie |
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