Karl Heinz Buchegger wrote:

>

> Corne' Cornelius wrote:

> >

> > heh, i also thaught of not worrying about it being 1e-16, but then

> > there's a pixel missing where x is 0.

>

> Then your transformation from world coordinates to

> pixel coordinates is in error, if such a small deviation

> from 0 makes that effect.
The usual error is to truncate instead of round when chopping

of the fractional part in pixel space.

--

Karl Heinz Buchegger

(E-Mail Removed)