"Boudewijn Dijkstra" <> wrote in message
> BufferedImage works slow, and there is nothing you can do about it. You
> should use the newer VolatileImage, which is designed to be fast.
I've tried this now and the volatileImage seems to be about 4-5 times
faster than the BufferedImage.
I initially had a problem with either the image not being accelerated or
the program stopping immediately after changing the screen resolution
but solved this elegantly

) by putting a sleep statement between
changing the resolution and declaring the volatile image.
I found this
http://java.sun.com/j2se/1.4/pdf/VolatileImage.pdf
on suns site. Which was nice.
Ta very much.