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hummm
RMI is pretty fast... I do recommend if u want to make a network based game in java anu "Fernando" <> wrote in message news: om... > I am trying my hand at writing a turn-based network game application. > > Its a simple app with a TCP connection between two machines, one > acting as a server the other as client, sending each palyers move > across to each other. > > My question is whether i am right in thinking that using RMI would eba > godd way to achieve this? > > Each participant has individual objects that they control, but which > are acted on by other players, my idea is to have both players having > remote access to each other objects thus being able to operate on > them. > > Is this a wise way to go about it? Is there another way? > > Is it easier (for my purposes) to just have each player instantiate > thier own local objects and then communicate thier actions to each > other via the TCP connection and then updating their own respective > local objects? > > Thanks > > Fernando Anu Raj Pradhan |
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