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-   -   Re: Can't seem to start on this (http://www.velocityreviews.com/forums/t956103-re-cant-seem-to-start-on-this.html)

Kene Meniru 01-03-2013 07:30 PM

Re: Can't seem to start on this
 
Mitya Sirenef wrote:

>
> I'm not familiar with POV-Ray. I want to note that with python standard
> style, class names look like this: ClassName, instances look like this:
> instance_name; it sounds like you want LMark to be an instance? Or you
> want instances in A to use class naming style?
>


Think of "A" as an extension of the user interface. I want to make the
user's life as easy as possible and in this case, part of that is to write
as few text as possible. Using the abbreviated LMark is laziness on my part.
I wanted to differentiate the boundary class LinearMark, which the user will
type in "A" from the entity class LMark which will have the actual data
about a linear mark object. LMark is actually called LinearMarkData.

> Second, is the LMark instance only used to perform one set of actions?
> If that's the case, you can have users instantiate it in A and the
> __init__ method will do the set of actions you need -- this will be just
> as easy for the user as the alternative.
>
> -m
>


So far this is working for me. I am not sure if you mean something
different. I have a command in "A" like:

Site("New Site", borderNum) # Creates a building site object in "B"

In "B", the Site class (which is a subclass of the main class that
coordinates the creation of the entire building) receives this call,
processes the parameters with any required calculations and calls another
class called SiteData (from module "C") which generates the object called
"New Site" with the number of boundaries provided. Site then stores SiteData
in a dictionary provided in its super class. The super class coordinates the
creation of the entire building so all objects can interact with the
properties of the objects in the dictionary (of building components).

So in effect no instantiation is performed in "A". The user calls classes in
"B" with the appropriate parameters to create the building components which
are then created and stored for later access by other components.

--

Kene
::::::::::::::::::
KeMeniru@gmail.com



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