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TCP/UDP
Hi all....Can some kind person make out this message below in english and if
possible give me an answer on how I sort it out. It is in response to a problem I am having with on on line racinf simulator called Live for Speed. Thanks in advance Dave ""Please first try this : On that listing screen, at the bottom you see the button with TCP in it. Click that in order to enable it. Then refresh the list of hosts and see if some hosts will appear. If they do, then in all likelyhood your problem is due to your router not passing through UDP packets. In networking there are two main types of network packets, called TCP and UDP. TCP is a very reliable one, but relatively slow. UDP is a fast one, but not 100% reliable. For the list of hosts LFS uses the UDP kind, because with TCP it used to take ages before the list would be loaded. UDP is still reliable enough that it will be able to connect to 99.9% of all hosts at all times. However, for some reason routers sometimes have problems with udp packets. It could be as simple as a router reboot to fix this, or otherwise you may have to go into the admin panel of the router in order to check its settings, or maybe revert to default. But the variety in routers is so large that I'm afraid I cannot really help with that more in depth."" |
Re: TCP/UDP
On 07/09/2010 16:30, David Jones wrote:
> Hi all....Can some kind person make out this message below in english and if > possible give me an answer on how I sort it out. It is in response to a > problem I am having with on on line racinf simulator called Live for Speed. > > Thanks in advance > > Dave > > ""Please first try this : On that listing screen, at the bottom you see the > button with TCP in it. Click that in order to enable it. Then refresh the > list of hosts and see if some hosts will appear. > If they do, then in all likelyhood your problem is due to your router not > passing through UDP packets. > > In networking there are two main types of network packets, called TCP and > UDP. TCP is a very reliable one, but relatively slow. UDP is a fast one, but > not 100% reliable. For the list of hosts LFS uses the UDP kind, because with > TCP it used to take ages before the list would be loaded. UDP is still > reliable enough that it will be able to connect to 99.9% of all hosts at all > times. > > However, for some reason routers sometimes have problems with udp packets. > It could be as simple as a router reboot to fix this, or otherwise you may > have to go into the admin panel of the router in order to check its > settings, or maybe revert to default. > But the variety in routers is so large that I'm afraid I cannot really help > with that more in depth."" > > Makes sense to me. Which part are you having trouble with? |
Re: TCP/UDP
Is there a solution to the problem is what i am asking and if so how would i
go about reolving it. Thanks "Desk Rabbit" <me@example.com> wrote in message news:i65luc$jf7$1@deskrabbit.motzarella.org... > On 07/09/2010 16:30, David Jones wrote: >> Hi all....Can some kind person make out this message below in english and >> if >> possible give me an answer on how I sort it out. It is in response to a >> problem I am having with on on line racinf simulator called Live for >> Speed. >> >> Thanks in advance >> >> Dave >> >> ""Please first try this : On that listing screen, at the bottom you see >> the >> button with TCP in it. Click that in order to enable it. Then refresh the >> list of hosts and see if some hosts will appear. >> If they do, then in all likelyhood your problem is due to your router not >> passing through UDP packets. >> >> In networking there are two main types of network packets, called TCP and >> UDP. TCP is a very reliable one, but relatively slow. UDP is a fast one, >> but >> not 100% reliable. For the list of hosts LFS uses the UDP kind, because >> with >> TCP it used to take ages before the list would be loaded. UDP is still >> reliable enough that it will be able to connect to 99.9% of all hosts at >> all >> times. >> >> However, for some reason routers sometimes have problems with udp >> packets. >> It could be as simple as a router reboot to fix this, or otherwise you >> may >> have to go into the admin panel of the router in order to check its >> settings, or maybe revert to default. >> But the variety in routers is so large that I'm afraid I cannot really >> help >> with that more in depth."" >> >> > Makes sense to me. Which part are you having trouble with? > |
Re: TCP/UDP
"John Holmes" <nospam.13inch@gmail.com> wrote in message news:201009071638.o87GcNR13165@smtp.cobalt.loc... > David Jones "contributed" in 24hoursupport.helpdesk: > >> "Desk Rabbit" <me@example.com> wrote in message >> news:i65luc$jf7$1@deskrabbit.motzarella.org... >>> On 07/09/2010 16:30, David Jones wrote: >>>> Hi all....Can some kind person make out this message below in >>>> english and if >>>> possible give me an answer on how I sort it out. It is in response >>>> to a problem I am having with on on line racinf simulator called >>>> Live for Speed. >>>> >>>> Thanks in advance >>>> >>>> Dave >>>> >>>> ""Please first try this : On that listing screen, at the bottom you >>>> see the >>>> button with TCP in it. Click that in order to enable it. Then >>>> refresh the list of hosts and see if some hosts will appear. >>>> If they do, then in all likelyhood your problem is due to your >>>> router not passing through UDP packets. >>>> >>>> In networking there are two main types of network packets, called >>>> TCP and UDP. TCP is a very reliable one, but relatively slow. UDP is >>>> a fast one, but >>>> not 100% reliable. For the list of hosts LFS uses the UDP kind, >>>> because with >>>> TCP it used to take ages before the list would be loaded. UDP is >>>> still reliable enough that it will be able to connect to 99.9% of >>>> all hosts at all >>>> times. >>>> >>>> However, for some reason routers sometimes have problems with udp >>>> packets. >>>> It could be as simple as a router reboot to fix this, or otherwise >>>> you may >>>> have to go into the admin panel of the router in order to check its >>>> settings, or maybe revert to default. >>>> But the variety in routers is so large that I'm afraid I cannot >>>> really help >>>> with that more in depth."" >>>> >>>> >>> Makes sense to me. Which part are you having trouble with? >>> >> >> >> Is there a solution to the problem is what i am asking and if so how >> would i go about reolving it. Thanks > > > First of all, it would make sense to tell us *what* problem you're > dealing with. The only thing you come up with is "a problem I am having > with on on line racinf simulator called Live for Speed". Please clarify. The problem is that i am unable to connect to any hosts ie live racing teams, it is searching and goes through a number of hosts, at last attempt it was 133, but states unable to join which is something to do with this TCP/UDP ???? > > -- > <snip> > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > |
Re: TCP/UDP
"David Jones" <david.jones1664@blueyonder.co.uk> wrote in
news:eUsho.57650$45.19196@newsfe29.ams2: > Hi all....Can some kind person make out this message below in english > and if possible give me an answer on how I sort it out. It is in > response to a problem I am having with on on line racinf simulator > called Live for Speed. > > Thanks in advance > > Dave > > ""Please first try this : On that listing screen, at the bottom you > see the button with TCP in it. Click that in order to enable it. Then > refresh the list of hosts and see if some hosts will appear. > If they do, then in all likelyhood your problem is due to your router > not passing through UDP packets. > > In networking there are two main types of network packets, called TCP > and UDP. TCP is a very reliable one, but relatively slow. UDP is a > fast one, but not 100% reliable. For the list of hosts LFS uses the > UDP kind, because with TCP it used to take ages before the list would > be loaded. UDP is still reliable enough that it will be able to > connect to 99.9% of all hosts at all times. > > However, for some reason routers sometimes have problems with udp > packets. It could be as simple as a router reboot to fix this, or > otherwise you may have to go into the admin panel of the router in > order to check its settings, or maybe revert to default. > But the variety in routers is so large that I'm afraid I cannot really > help with that more in depth."" > > Ok, so a *completely* different problem than the only post where you talk about connection problems. 1. Do a tracert to the IP address of the server. 2. Do a telnet to the IP address of the server with the port number you would use otherwise. 3. post the results in a reply The above is completely useless to us as it's apparently only part of a reply you got and without any of what it was in reply *to*. Either remedy that or post the message-id/url of that message please. The former if it was on usenet and the latter if it was a web form. -- (setq (chuck nil) car(chuck) ) |
Re: TCP/UDP
Thanks for the replys guys, probsolved it was my firewall blocking UDPs
"chuckcar" <chuck@nil.car> wrote in message news:Xns9DECA2620A76Fchuck@127.0.0.1... > "David Jones" <david.jones1664@blueyonder.co.uk> wrote in > news:eUsho.57650$45.19196@newsfe29.ams2: > >> Hi all....Can some kind person make out this message below in english >> and if possible give me an answer on how I sort it out. It is in >> response to a problem I am having with on on line racinf simulator >> called Live for Speed. >> >> Thanks in advance >> >> Dave >> >> ""Please first try this : On that listing screen, at the bottom you >> see the button with TCP in it. Click that in order to enable it. Then >> refresh the list of hosts and see if some hosts will appear. >> If they do, then in all likelyhood your problem is due to your router >> not passing through UDP packets. >> >> In networking there are two main types of network packets, called TCP >> and UDP. TCP is a very reliable one, but relatively slow. UDP is a >> fast one, but not 100% reliable. For the list of hosts LFS uses the >> UDP kind, because with TCP it used to take ages before the list would >> be loaded. UDP is still reliable enough that it will be able to >> connect to 99.9% of all hosts at all times. >> >> However, for some reason routers sometimes have problems with udp >> packets. It could be as simple as a router reboot to fix this, or >> otherwise you may have to go into the admin panel of the router in >> order to check its settings, or maybe revert to default. >> But the variety in routers is so large that I'm afraid I cannot really >> help with that more in depth."" >> >> > Ok, so a *completely* different problem than the only post where you > talk about connection problems. > > 1. Do a tracert to the IP address of the server. > 2. Do a telnet to the IP address of the server with the port number you > would use otherwise. > > 3. post the results in a reply > > > The above is completely useless to us as it's apparently only part of a > reply you got and without any of what it was in reply *to*. Either > remedy that or post the message-id/url of that message please. The > former if it was on usenet and the latter if it was a web form. > > -- > (setq (chuck nil) car(chuck) ) > |
Re: TCP/UDP
On 07/09/2010 16:40, David Jones wrote:
> "Desk Rabbit"<me@example.com> wrote in message > news:i65luc$jf7$1@deskrabbit.motzarella.org... >> On 07/09/2010 16:30, David Jones wrote: >>> Hi all....Can some kind person make out this message below in english and >>> if >>> possible give me an answer on how I sort it out. It is in response to a >>> problem I am having with on on line racinf simulator called Live for >>> Speed. >>> >>> Thanks in advance >>> >>> Dave >>> >>> ""Please first try this : On that listing screen, at the bottom you see >>> the >>> button with TCP in it. Click that in order to enable it. Then refresh the >>> list of hosts and see if some hosts will appear. >>> If they do, then in all likelyhood your problem is due to your router not >>> passing through UDP packets. >>> >>> In networking there are two main types of network packets, called TCP and >>> UDP. TCP is a very reliable one, but relatively slow. UDP is a fast one, >>> but >>> not 100% reliable. For the list of hosts LFS uses the UDP kind, because >>> with >>> TCP it used to take ages before the list would be loaded. UDP is still >>> reliable enough that it will be able to connect to 99.9% of all hosts at >>> all >>> times. >>> >>> However, for some reason routers sometimes have problems with udp >>> packets. >>> It could be as simple as a router reboot to fix this, or otherwise you >>> may >>> have to go into the admin panel of the router in order to check its >>> settings, or maybe revert to default. >>> But the variety in routers is so large that I'm afraid I cannot really >>> help >>> with that more in depth."" >>> >>> >> Makes sense to me. Which part are you having trouble with? >> > > > Is there a solution to the problem is what i am asking and if so how would i > go about reolving it. Thanks 1. Stop top posting. 2. Define your problem. |
Re: TCP/UDP
On 08/09/2010 00:01, David Jones wrote:
> "chuckcar"<chuck@nil.car> wrote in message > news:Xns9DECA2620A76Fchuck@127.0.0.1... >> "David Jones"<david.jones1664@blueyonder.co.uk> wrote in >> news:eUsho.57650$45.19196@newsfe29.ams2: >> >>> Hi all....Can some kind person make out this message below in english >>> and if possible give me an answer on how I sort it out. It is in >>> response to a problem I am having with on on line racinf simulator >>> called Live for Speed. >>> >>> Thanks in advance >>> >>> Dave >>> >>> ""Please first try this : On that listing screen, at the bottom you >>> see the button with TCP in it. Click that in order to enable it. Then >>> refresh the list of hosts and see if some hosts will appear. >>> If they do, then in all likelyhood your problem is due to your router >>> not passing through UDP packets. >>> >>> In networking there are two main types of network packets, called TCP >>> and UDP. TCP is a very reliable one, but relatively slow. UDP is a >>> fast one, but not 100% reliable. For the list of hosts LFS uses the >>> UDP kind, because with TCP it used to take ages before the list would >>> be loaded. UDP is still reliable enough that it will be able to >>> connect to 99.9% of all hosts at all times. >>> >>> However, for some reason routers sometimes have problems with udp >>> packets. It could be as simple as a router reboot to fix this, or >>> otherwise you may have to go into the admin panel of the router in >>> order to check its settings, or maybe revert to default. >>> But the variety in routers is so large that I'm afraid I cannot really >>> help with that more in depth."" >>> >>> >> Ok, so a *completely* different problem than the only post where you >> talk about connection problems. >> >> 1. Do a tracert to the IP address of the server. >> 2. Do a telnet to the IP address of the server with the port number you >> would use otherwise. >> >> 3. post the results in a reply >> >> >> The above is completely useless to us as it's apparently only part of a >> reply you got and without any of what it was in reply *to*. Either >> remedy that or post the message-id/url of that message please. The >> former if it was on usenet and the latter if it was a web form. >> >> -- >> (setq (chuck nil) car(chuck) ) >> > > > Thanks for the replys guys, probsolved it was my firewall blocking UDPs Which is what the document said. And you are still top posting!!!!!!! |
Re: TCP/UDP
On 2010-09-07, David Jones <david.jones1664@blueyonder.co.uk> wrote:
> Hi all....Can some kind person make out this message below in english and if > possible give me an answer on how I sort it out. It is in response to a > problem I am having with on on line racinf simulator called Live for Speed. > > Thanks in advance > > Dave > > ""Please first try this : On that listing screen, at the bottom you see the > button with TCP in it. Click that in order to enable it. Then refresh the > list of hosts and see if some hosts will appear. > If they do, then in all likelyhood your problem is due to your router not > passing through UDP packets. [...] Live for Speed seems to require 'port forwarding' if you run it behind a router. Their 'wiki' <http://en.lfsmanual.net/wiki/Hosting> links to <http://portforward.com/> for instructions about that for a wide range of routers. If your router and game both support UPnP (Universal Plug-and-Play), then enabling that in both might help. -- -- ^^^^^^^^^^ -- Whiskers -- ~~~~~~~~~~ |
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