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Can someone explain this code?
Wondering how this code worked
I have a base class called eg MyBase. It has a private member called myprivatemember which is of course not accessible from users of the class. But I suddenly need to update the variable myprivate and I am not allowed to edit the original source code so I create a new class, MyNewToAllowChange which implements a public function called SetMyPrivate which allows me to change the variable. I realise this is bad design etc but just bear with me. I don't implement operator= (or assign) and in my code I have an instance of the base object - MyBase. I need to update the myprivatemember and so the following functions have been provided which make it possible. inline MyNewToAllowChange* Mt(MyBase* thebase) { return static_cast<MyNewToAllowChange*>(thebase); } I can then do this sort of thing: (if my base object is called mybaseobj (a pointer)) Mt(mybaseobj)->SetMyPrivate(whatever); MyBase MyNewToAllowChange How is this working? Is it a fairly standard technique? I can see that it is useful in certain circumstances, just not see before. |
Re: Can someone explain this code?
Angus wrote:
> How is this working? Is it a fairly standard technique? As far as I can tell... You've not provided enough information to answer that question. It's a mystery. |
Re: Can someone explain this code?
On 2008-06-23 17:47, Angus wrote:
> Wondering how this code worked > > I have a base class called eg MyBase. It has a private member called > myprivatemember which is of course not accessible from users of the > class. > > But I suddenly need to update the variable myprivate and I am not > allowed to edit the original source code so I create a new class, > MyNewToAllowChange which implements a public function called > SetMyPrivate which allows me to change the variable. > > I realise this is bad design etc but just bear with me. > > I don't implement operator= (or assign) and in my code I have an > instance of the base object - MyBase. > > I need to update the myprivatemember and so the following functions > have been provided which make it possible. > > inline MyNewToAllowChange* Mt(MyBase* thebase) > { > return static_cast<MyNewToAllowChange*>(thebase); > } > > I can then do this sort of thing: > > (if my base object is called mybaseobj (a pointer)) > Mt(mybaseobj)->SetMyPrivate(whatever); > > MyBase > MyNewToAllowChange > > How is this working? By praying to the gods, sacrificing virgins at full moon, and a few other tricks. At the very least you should used reinterpret_cast since static_cast is not allowed to do that conversion, and even if you did the result of the conversion is implementation defined. In short, while it might work for you now, if you try it on another platform and/or with another compiler you might be in for a surprise. -- Erik Wikström |
Re: Can someone explain this code?
Angus wrote:
> ... > I have a base class called eg MyBase. It has a private member called > myprivatemember which is of course not accessible from users of the > class. > > But I suddenly need to update the variable myprivate and I am not > allowed to edit the original source code so I create a new class, > MyNewToAllowChange which implements a public function called > SetMyPrivate which allows me to change the variable. Er... How??? If the member variable is indeed private and the class has no "friends", there's no way to gain access to it, regardless of how many "new" classes you introduce. > How is this working? Is it a fairly standard technique? Sorry, so far you haven't demonstrated any technique at all. Explain more clearly what "technique" exactly you are talking about. -- Best regards, Andrey Tarasevich |
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