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freeing memory in shortest time
Hello,
I have a pointer to a main structure which again consists of structures, enums, char, int, float and again complex structures. When i free all the contents of the main structure, it takes me a lot of time (since i have to loop determining the data type and freeing it). Is there any idea to free all the contents of the structure in shortest possible time. |
Re: freeing memory in shortest time
Or probably should i switch to static memory instead??? In that case
what care should be taken. Pl advice |
Re: freeing memory in shortest time
vivek wrote:
> Hello, > > I have a pointer to a main structure which again consists of > structures, enums, char, int, float and again complex structures. > > When i free all the contents of the main structure, it takes me a lot > of time (since i have to loop determining the data type and freeing > it). Is there any idea to free all the contents of the structure in > shortest possible time. You might try making the structure static. Or you might try having a separate cache of all the pointers to dynamic memory for each structure element. This will consume additional memory, but will eliminate the need to traverse the structure to free all it's components. In anycase, I doubt that traversing the structure is going to be your most serious bottleneck, particularly if you do it all at once. |
Re: freeing memory in shortest time
Oh, it is for an embedded system, where that freeing the structure
takes about 0.4 ms, which is a lot of time for an embedded system...Thats why!!! |
Re: freeing memory in shortest time
vivek said:
> Hello, > > I have a pointer to a main structure which again consists of > structures, enums, char, int, float and again complex structures. > > When i free all the contents of the main structure, it takes me a lot > of time (since i have to loop determining the data type and freeing > it). Is there any idea to free all the contents of the structure in > shortest possible time. Well, exit(0) will do it. But I'm curious to know why you think it's taking a lot of time. Computers are pretty fast nowadays. Is this really the bottleneck for your program? What did profiling tell you? -- Richard Heathfield <http://www.cpax.org.uk> Email: -http://www. +rjh@ Google users: <http://www.cpax.org.uk/prg/writings/googly.php> "Usenet is a strange place" - dmr 29 July 1999 |
Re: freeing memory in shortest time
"you might try having a
> separate cache of all the pointers to dynamic memory for each structure > element. This will consume additional memory, but will eliminate the > need to traverse the structure to free all it's components. > > In anycase, I doubt that traversing the structure is going to be your > most serious bottleneck, particularly if you do it all at once" Can you explain in detail about the caching, please? I could not follow that part. |
Re: freeing memory in shortest time
vivek wrote:
> Oh, it is for an embedded system, where that freeing the structure > takes about 0.4 ms, which is a lot of time for an embedded > system...Thats why!!! Okay. Some of your options are: 1. Don't free anything. Obviously this might not be feasible. 2. Use static or automatic objects. Static objects will persist throughout the program lifetime while auto objects will be destroyed once their scope is exited. 3. Use something like alloca. See the recent threads on this. Objects allocated with alloca persist throughout the function and need no explicit call to free. 4. Modify your data structures so that dynamic memory is minimised or "clumped" together, thus minimising the number calls to free. There may be other strategies too, though we can't tell you which one might be suitable since the choice depends on various factors of your program and it's host machine and what's expected of them. Generally speaking, if you want realtime performance then malloc/free is pretty much ruled out, but I would suggest that you actually verify that they *are* the problem and that the time consumed *is* unacceptable before considering other strategies. |
Re: freeing memory in shortest time
Of course everything else is ok with the program
functionalities...except for the time...If time is ok...thats it..project over... and thank u so much santhosh |
Re: freeing memory in shortest time
On 5 Mar, 08:47, vivek <gvivek2...@gmail.com> wrote:
> I have a pointer to a main structure which again consists of > structures, enums, char, int, float and again complex structures. are these nested structures or pointed to? /* headers ommitted */ struct Main1_s { struct Nested_s nested; }; struct Main2_s { struct Pointed_s *pointed; }; void func (void) { struct Main1_s *main1_s; struct Main2_s *main2_s; /* should check for malloc() failures */ main1_s = malloc(sizeof *main1_s); main2_s = malloc(sizeof *main2_s); main2_s->pointed = malloc(sizeof (*main2_s->pointed)); /* do stuff */ /* cleanup */ delete (main1_s); /* nested freed automatically */ delete (main2_s->pointed); delete (main2_s); } > When i free all the contents of the main structure, it takes me a lot > of time (since i have to loop determining the data type and freeing > it). what sort of time? Do you mean the program takes a long time? How do you know, have you timed it? Or is it taking a long time to write the program? Why do you need a loop to determine the data type. We need to see some code! > Is there any idea to free all the contents of the structure in > shortest possible time. not sure what you mean. Could you use automatic storage? void func (void) { struct Main1_s main1_s; /* do stuff */ } no mallocs therefore no deletes and then vivek wrote: > Or probably should i switch to static memory instead??? In that case > what care should be taken. I'm not sure. What lifetime does your structure need? Statics can occupy storage unnecessarily (they go away only when the program ends). You may make them accessible from too much of the program. You might have problems that there is only one copy of the struct when logically you need many. I need to know more about what you are doing. Can you post a simpified example? -- Nick Keighley The Dinosaurs have come and gone, we Theriodonts remain |
Re: freeing memory in shortest time
The structures are nested.
I have measured the time taken for this specific code section to run. The lifetime of the structures would be like this. Receive some communication data, use these structures to decode data - allot memory...after decoding, process it ..then free memory.. then prepare a reply, encode the date(create these structures-allot memory), send the data and free memory. |
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