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can a class member function be used as a callback function?
Hi,
Can we pass a member function in a class as a callback function? Someone instucted me that I can only use a static functon or a global function as a callback. Your help is appreciated. JD |
Re: can a class member function be used as a callback function?
JDT wrote:
> Hi, > > Can we pass a member function in a class as a callback function? Someone > instucted me that I can only use a static functon or a global function > as a callback. Your help is appreciated. > Yes, you can. But you have to pass an instance of the class as well in order to call the function. -- Ian Collins. |
Re: can a class member function be used as a callback function?
On Wed, 28 Mar 2007 01:29:42 GMT in comp.lang.c++, JDT
<jdt_young@yahoo.com> wrote, >Can we pass a member function in a class as a callback function? In general, no. This issue is covered in Marshall Cline's C++ FAQ. See the topic "# [33.2] How do I pass a pointer-to-member-function to a signal handler, X event callback, system call that starts a thread/task, etc?" It is always good to check the FAQ before posting. You can get the FAQ at: http://www.parashift.com/c++-faq-lite/ |
Re: can a class member function be used as a callback function?
David Harmon wrote:
> On Wed, 28 Mar 2007 01:29:42 GMT in comp.lang.c++, JDT > <jdt_young@yahoo.com> wrote, >> Can we pass a member function in a class as a callback function? > > In general, no. What do you mean "in general"? I think that's confusing. You can, of course, get a pointer to a member function and pass it around all you like. It is perfectly possible to construct a system where a member function is called as a callback. Of course the catch is that this function pointer alone is not enough. Member functions implicitly take a pointer to an instance of the class (that's the 'this' pointer seen inside the function) and thus to call the function such an instance (well, a pointer to one) is needed. The function cannot be called alone. If you want the callback system to call a member function of a specific instance of the class, you have to give it a pointer to that instance too, besides the pointer to the member function. Naturally if the callback system only takes a function pointer and nothing else, and you can't modify the callback system, then you are out of luck. |
Re: can a class member function be used as a callback function?
On Wed, 28 Mar 2007 11:53:17 +0300 in comp.lang.c++, Juha Nieminen
<nospam@thanks.invalid> wrote, >David Harmon wrote: >> On Wed, 28 Mar 2007 01:29:42 GMT in comp.lang.c++, JDT >> <jdt_young@yahoo.com> wrote, >>> Can we pass a member function in a class as a callback function? >> >> In general, no. > > What do you mean "in general"? I think that's confusing. It means, don't bother nitpicking. |
Re: can a class member function be used as a callback function?
"JDT" <jdt_young@yahoo.com> wrote in message
news:ayjOh.2621$YL5.604@newssvr29.news.prodigy.net ... > Hi, > > Can we pass a member function in a class as a callback function? Someone > instucted me that I can only use a static functon or a global function as > a callback. Your help is appreciated. > > JD I've has success using static methods of a class as callback also. In on I implemented myself, the callback took an instance as an argument, then the one static callback could dispatch to the particular instance. In some cases, maybe you don't care about the instance and just want one callback, but then should it really be a member of a class? so, to answer your question, it is possible, but how it is possible really depends on how the callback mechanism was designed. |
Re: can a class member function be used as a callback function?
On Mar 28, 3:29 am, JDT <jdt_yo...@yahoo.com> wrote:
> Can we pass a member function in a class as a callback function? You can pass whatever the interface requires, and nothing else. I've even seen some interfaces (in a Windows manager for Sun) which used pointers to member function for the callbacks. It's rather exceptional, however. Typically, two cases occur: -- The interface was designed with C++ in mind. In that case, most of the time, you pass pointers to functional objects as the callback. Traditionally, those objects must derive from a common base class, and override a specific function in that class, but some newer interfaces use more or less fancy template tricks to allow you to pass pretty much anything which will support a function call operator. -- The interface is designed for C or C/C++. In that case, you'll almost certainly have to pass the address of an `extern "C"' function: static members don't cut it, nor do normal global functions in C++. Hopefully, you'll also get the chance to pass a void* with the address of "user data"; your user data will be a functional object, as above, which gets called in the function whose address you pass. > Someone instucted me that I can only use a static functon or a global > function as a callback. To date, I've never seen an interface where a static member function could be used (except perhaps some of those using fancy templates). See above: it very much depends on the interface, and it's possible for an interface to use just about anything. What you do have to do is conform to the interface: if it expects a pointer to a member function of class X, you have to pass it a pointer to a (non-static) member fucntion of class X. If it has a C compatible interface, you must pass it a function declared `extern "C"'. And if it expects a pointer to a class CallBack, you have to derive from CallBack, and pass it a pointer to an object of the derived type. -- James Kanze (GABI Software) email:james.kanze@gmail.com Conseils en informatique orientée objet/ Beratung in objektorientierter Datenverarbeitung 9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34 |
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