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Tell me again what's wrong with intrusive pointers?
It's my understanding that intrusive pointers are frowned upon. For example
this is from the boost::intrusive_ptr documentation: "As a general rule, if it isn't obvious whether intrusive_ptr better fits your needs than shared_ptr, try a shared_ptr-based design first." This tells me that intrusive pointers are faster and leaner than any of the other alternative other than raw pointers. http://www.boost.org/libs/smart_ptr/smarttests.htm To my way of thinking they are easier to use when working with recursive data structures (trees). I was trying to use boost::shared_ptr because of the comment quoted above, and similar comments I've read elsewhere. It often makes sense when constructing nodes to pass the parent as a parameter, and add `this' to the parent as a child. I tried doing that with a shared_ptr implementation using boost::enable_shared_from_this. When I executed the code, it threw a bad_weak_ptr exception, which traced back to where I was trying to pass a shared_ptr to `this'. I assume the problem is that I cannot use that feature until the object is fully constructed and an owner is established. If the argument against intrusive pointers has to do with not wanting to mess with the internals of the class being pointed to, that seems obviated by the use of boost::enable_shared_from_this. AFAIK, using shared_ptr it is possible to establish two independent reference counts which is a guaranteed path to disaster. That can't happen with intrusive pointers. What are the reasons for favoring shared_ptr over intrusive_ptr? -- NOUN:1. Money or property bequeathed to another by will. 2. Something handed down from an ancestor or a predecessor or from the past: a legacy of religious freedom. ETYMOLOGY: MidE legacie, office of a deputy, from OF, from ML legatia, from L legare, to depute, bequeath. www.bartleby.com/61/ |
Re: Tell me again what's wrong with intrusive pointers?
* Steven T. Hatton:
> What are the reasons for favoring shared_ptr over intrusive_ptr? One reason is that intrusive reference counting (I don't know about the Boost version) in general makes it possible to get away with using raw pointers in client code. And that temptation is /very/ very strong: it's the micro-optimization attractor, which for programmers is stronger than the sex drive, even stronger than death-avoidance. Another reason is that it necessitates using at least two kinds of smart pointers for essentially the same conceptual-level purpose: non-intrusive smart pointers for those classes that can't be outfitted with internal reference counting, and intrusive ones, and for this, more is less. -- A: Because it messes up the order in which people normally read text. Q: Why is it such a bad thing? A: Top-posting. Q: What is the most annoying thing on usenet and in e-mail? |
Re: Tell me again what's wrong with intrusive pointers?
Alf P. Steinbach wrote:
> * Steven T. Hatton: >> What are the reasons for favoring shared_ptr over intrusive_ptr? > > One reason is that intrusive reference counting (I don't know about the > Boost version) in general makes it possible to get away with using raw > pointers in client code. With boost::shared_ptr you can do that, so in this case that doesn't apply. > And that temptation is /very/ very strong: > it's the micro-optimization attractor, which for programmers is stronger > than the sex drive, even stronger than death-avoidance. Another reason > is that it necessitates using at least two kinds of smart pointers for > essentially the same conceptual-level purpose: non-intrusive smart > pointers for those classes that can't be outfitted with internal > reference counting, and intrusive ones, and for this, more is less. With OpenSceneGraph there is a galactic base class (like a universal base class, but not as inclusive) called osg::Referenced. If you want to use the corresponding osg::ref_ptr, you simply derive from referenced and have at it. There are things to be aware of such as the consequences of deriving from osg::Referenced and not making the destructor protected, and then putting an instance on the stack. The problem of introducing two variants of smart pointers doesn't seem very big in this situation. There are two kinds of things I'd be keeping track of using the intrusive reference counting, nodes and node data. I probably won't need shared pointers beyond those. I can probably make the shared_ptr work if I forego trying to append the new node to its parent in the constructor. I probably should learn to work with it, if for no other reason, because other people seem to think it's the way to go. -- NOUN:1. Money or property bequeathed to another by will. 2. Something handed down from an ancestor or a predecessor or from the past: a legacy of religious freedom. ETYMOLOGY: MidE legacie, office of a deputy, from OF, from ML legatia, from L legare, to depute, bequeath. www.bartleby.com/61/ |
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