![]() |
video buffering scheme, nonsequential access (no spatial locality)
I am doing some embedded video processing, where I store an incoming
frame of video, then based on some calculations in another part of the system, I warp that buffered frame of video. Now when the frame goes into the buffer (an off-FPGA SDRAM chip), it is simply written in one pixel at a time in row major ordering. The problem with this is that I will not be accessing it in this way. I may want to do some arbitrary image rotation. This means the first pixel I want to access is not the first one I put in the buffer, It might actually be the last one in the buffer. If I am doing full page reads, or even burst reads, I will get a bunch of pixels that I will not need to determine the output pixel value. If i just do single reads, this waists a bunch of clock cycles setting up the SDRAM, telling it which row to activate and which column to read from. After the read is done, you then have to issue the precharge command to close the row. There is a high degree of inefficiency to this. It takes 5, maybe 10 clock cycles just to retrieve one pixel value. Does anyone know a good way to organize a frame buffer to be more friendly (and more optimal) to nonsequential access (like the kind we might need if we wanted to warp the input image via some linear/nonlinear transformation)? |
Re: video buffering scheme, nonsequential access (no spatial locality)
I have somewhat the same problem and I'm using ram that provides fast
random access, i.e. ZBT ram. You can get ZBT ram that runs at 200 MHz, so that you can effectively process 100 Mpixels/s. ZBT ram is very small compared to SDRAM, but if you only need to store a few frames, that shouldn't be a problem. Adding ZBT might not be an option on your system however... Maybe someone can suggest a clever algorithm for your particular problem. Patrick Dubois On Jan 24, 2:36 pm, "wallge" <wal...@gmail.com> wrote: > I am doing some embedded video processing, where I store an incoming > frame of video, then based on some calculations in another part of the > system, I warp that buffered frame of video. Now when the frame goes > into the buffer > (an off-FPGA SDRAM chip), it is simply written in one pixel at a time > in row major ordering. > > The problem with this is that I will not be accessing it in this way. I > may want to do some arbitrary image rotation. This means > the first pixel I want to access is not the first one I put in the > buffer, It might actually be the last one in the buffer. If I am doing > full page reads, or even burst reads, I will get a bunch of pixels that > I will not need to determine the output pixel value. If i just do > single reads, this waists a bunch of clock cycles setting up the SDRAM, > telling it which row to activate and which column to read from. After > the read is done, you then have to issue the precharge command to close > the row. There is a high degree of inefficiency to this. It takes 5, > maybe 10 clock cycles just to retrieve one > pixel value. > > Does anyone know a good way to organize a frame buffer to be more > friendly (and more optimal) to nonsequential access (like the kind we > might need if we wanted to warp the input image via some > linear/nonlinear transformation)? |
Re: video buffering scheme, nonsequential access (no spatial locality)
"wallge" <wallge@gmail.com> writes:
> I am doing some embedded video processing, where I store an incoming > frame of video, then based on some calculations in another part of the > system, I warp that buffered frame of video. Now when the frame goes > into the buffer > (an off-FPGA SDRAM chip), it is simply written in one pixel at a time > in row major ordering. > > The problem with this is that I will not be accessing it in this way. I > may want to do some arbitrary image rotation. This means > the first pixel I want to access is not the first one I put in the > buffer, It might actually be the last one in the buffer. If I am doing > full page reads, or even burst reads, I will get a bunch of pixels that > I will not need to determine the output pixel value. If i just do > single reads, this waists a bunch of clock cycles setting up the SDRAM, > telling it which row to activate and which column to read from. After > the read is done, you then have to issue the precharge command to close > the row. There is a high degree of inefficiency to this. It takes 5, > maybe 10 clock cycles just to retrieve one > pixel value. > If you are doing truly arbitrary warping, then is it not right that you can never get an optimal organisation for all warps? > Does anyone know a good way to organize a frame buffer to be more > friendly (and more optimal) to nonsequential access (like the kind we > might need if we wanted to warp the input image via some > linear/nonlinear transformation)? > Could you do some kind of caching scheme where you read an entire DRAM row in at a time, and "hope it comes in handy" later? Failing that, can you use SSRAM for your frame buffer? Or, can you parallelise your task so that it operates on (eg) 4 wildly different areas of input data at a time, which means you can use the banking mechanism of the DRAMs to hide the latency? Those are my initial thoughts (whilst waiting for a very loooooong simulation to run :-) Cheers, Martin -- martin.j.thompson@trw.com TRW Conekt - Consultancy in Engineering, Knowledge and Technology http://www.conekt.net/electronics.html |
Re: video buffering scheme, nonsequential access (no spatial locality)
wallge wrote:
> Does anyone know a good way to organize a frame buffer to be more > friendly (and more optimal) to nonsequential access Sounds like a RAM. If it didn't fit in fpga block ram I would use an external device. -- Mike Treseler |
Re: video buffering scheme, nonsequential access (no spatial locality)
I should have been more specific in my question.
I have to use a small (64 Mbit) mobile sdram. I can't choose to use a different storage element in the system (other than *some* FPGA buffering, though not full frame). I have heard some discussion of the way in which graphic accelerator boards do memory transactions, storing pixels in blocks of neighbor pixels (instead of being organized row major). In other words the spatial locality in the SDRAM buffer might look like: Image pixels: N2 N3 N4 N1 P N5 N8 N7 N6 Memory organization: ADDR DATA 0x0000 P 0x0001 N1 0x0002 N2 0x0003 N3 0x0004 N4 0x0005 N5 0x0006 N6 0x0007 N7 0x0008 N8 Where P is the central pixel of interest, and the N's are its neighbors. We organize the pixels in the SDRAM buffer not by rows, but by regions of interest. This way if we are doing some kind of Image warp and we want to get more bang for the buck in terms of read latency, we are more likely to reuse pixels in the neighborhood of the currently accessed pixel than if we were arranged in a row or column major ordering (consider the case were we wanted to rotate an image by 47.2 degrees from input to output). Has anyone seen something like this or know of any resources online with regard to memory buffer organization schemes for graphics or image processing? On Jan 24, 2:36 pm, "wallge" <wal...@gmail.com> wrote: > I am doing some embedded video processing, where I store an incoming > frame of video, then based on some calculations in another part of the > system, I warp that buffered frame of video. Now when the frame goes > into the buffer > (an off-FPGA SDRAM chip), it is simply written in one pixel at a time > in row major ordering. > > The problem with this is that I will not be accessing it in this way. I > may want to do some arbitrary image rotation. This means > the first pixel I want to access is not the first one I put in the > buffer, It might actually be the last one in the buffer. If I am doing > full page reads, or even burst reads, I will get a bunch of pixels that > I will not need to determine the output pixel value. If i just do > single reads, this waists a bunch of clock cycles setting up the SDRAM, > telling it which row to activate and which column to read from. After > the read is done, you then have to issue the precharge command to close > the row. There is a high degree of inefficiency to this. It takes 5, > maybe 10 clock cycles just to retrieve one > pixel value. > > Does anyone know a good way to organize a frame buffer to be more > friendly (and more optimal) to nonsequential access (like the kind we > might need if we wanted to warp the input image via some > linear/nonlinear transformation)? |
Re: video buffering scheme, nonsequential access (no spatial locality)
"wallge" <wallge@gmail.com> wrote in message
news:1169747314.537493.237140@l53g2000cwa.googlegr oups.com... > > Image pixels: > N2 N3 N4 > N1 P N5 > N8 N7 N6 Have you thought about what order of filtering you'll need to use? |
Re: video buffering scheme, nonsequential access (no spatial locality)
I am not doing any image filtering.
This is not a filtering operation. It is an interpolation operation typically bilinear or bicubic to do image transformations. On Jan 25, 1:00 pm, "Pete Fraser" <pfra...@covad.net> wrote: > "wallge" <wal...@gmail.com> wrote in messagenews:1169747314.537493.237140@l53g2000cwa.g ooglegroups.com... > > > > > Image pixels: > > N2 N3 N4 > > N1 P N5 > > N8 N7 N6Have you thought about what order of filtering you'll > need to use? |
Re: video buffering scheme, nonsequential access (no spatial locality)
"wallge" <wallge@gmail.com> wrote in message
news:1169753051.309748.114380@q2g2000cwa.googlegro ups.com... >I am not doing any image filtering. Yes you are. > This is not a filtering operation. Yes it is. > It is an interpolation operation > typically bilinear or bicubic > to do image transformations. And that's a filtering operation. So the maximum kernel size is 4 x 4, though you might use 2 x 2. The kernel size could have a substantail bearing on the traffic to/from on-chip RAM. I'm still not sure of your limitations on off-chip RAM. You have a buffer on the input or output (or both?) Do you have enough bandwidth to have an intermediate buffer for a two-pass operation? |
Re: video buffering scheme, nonsequential access (no spatial locality)
Can you write out the FIR filter coeffs for
a bilinear interpolation "filter kernel"? How about a bicubic interpolator filter kernel what are its filter coeffs? arguing semantics was not the purpose of my post. I will probably wind up doing bilinear interpolation or "filtering". Which means I need 4 pixels of the input frame to determine 1 pixel of output warped frame. By the way what is the Freq response of the bilinear interpolation "filter"? On Jan 25, 5:16 pm, "Pete Fraser" <pfra...@covad.net> wrote: > "wallge" <wal...@gmail.com> wrote in messagenews:1169753051.309748.114380@q2g2000cwa.go oglegroups.com... > > >I am not doing any image filtering.Yes you are. > > > This is not a filtering operation.Yes it is. > > > It is an interpolation operation > > typically bilinear or bicubic > > to do image transformations.And that's a filtering operation. > So the maximum kernel size is 4 x 4, though > you might use 2 x 2. The kernel size could have a substantail > bearing on the traffic to/from on-chip RAM. > > I'm still not sure of your limitations on off-chip RAM. > You have a buffer on the input or output (or both?) > Do you have enough bandwidth to have an > intermediate buffer for a two-pass operation? |
Re: video buffering scheme, nonsequential access (no spatial locality)
"wallge" <wallge@gmail.com> wrote in message news:1169766685.898182.155950@v45g2000cwv.googlegr oups.com... > Can you write out the FIR filter coeffs for > a bilinear interpolation "filter kernel"? > How about a bicubic interpolator filter kernel > what are its filter coeffs? I'm happy to, but we're getting away from FPGA stuff, so let's do that off line. Let me know how many phases you need, and the coefficient format you'd like. I usually use a minor 4x4 variation on cubic, but it's all set up in Mathematica, so I could do cubic also. > > arguing semantics was not the purpose of my post. > > I will probably wind up doing bilinear interpolation or > "filtering". Which means I need 4 pixels of the input frame to > determine > 1 pixel of output warped frame. So you don't really need coefficient tables for this. You can just use the fractional phase directly. > > By the way what is the Freq response of the bilinear interpolation > "filter"? It depends on the position of output relative to input pixel, but for a central output pixel the frequency response would be Cosusoidal. Getting back to FPGA stuff though, what are your off-chip RAM bandwidth limitations, and could you consider a two-pass approach? >> I'm still not sure of your limitations on off-chip RAM. >> You have a buffer on the input or output (or both?) >> Do you have enough bandwidth to have an >> intermediate buffer for a two-pass operation? > |
| All times are GMT. The time now is 06:00 AM. |
Powered by vBulletin®. Copyright ©2000 - 2013, vBulletin Solutions, Inc.
SEO by vBSEO ©2010, Crawlability, Inc.