![]() |
Re: Funky function
Rolf Magnus wrote:
> > Daniel wrote: > > > Hi, > > What does the keyword const do for this function? > > > > virtual bool isUndoable() const { return true;} > > It tells the compiler that the function does not modify the object it is > called for. To elaborate a bit more for the OP: It makes it possible to call this member function on a const object or through a pointer or reference to a const object (the pointed to object may or may not be const). That would not be allowed otherwise, without a const qualifier. It is possible, moral and typical for a const member function to modify data members declared mutable. Technically, it is possible for a const member function to directly modify non-const non-mutable data members of a non-const object of its class but only by casting away the constness (check out the thread "const_cast, reinterpret_cast"). If the object itself or the data member is const, this will cause undefined behaviour. Denis |
Funky function
Hi,
What does the keyword const do for this function? virtual bool isUndoable() const { return true;} Daniel |
Re: Funky function
Daniel wrote:
> Hi, > What does the keyword const do for this function? > > virtual bool isUndoable() const { return true;} It tells the compiler that the function does not modify the object it is called for. |
Re: Funky function
"Denis Remezov" <firstname_surname@yahoo.removethis.ca> wrote in message
news:40DB4B47.8E01C867@yahoo.removethis.ca... > Rolf Magnus wrote: > > > > Daniel wrote: > > > > > Hi, > > > What does the keyword const do for this function? > > > > > > virtual bool isUndoable() const { return true;} > > > > It tells the compiler that the function does not modify the object it is > > called for. > > To elaborate a bit more for the OP: > It makes it possible to call this member function on a const object > or through a pointer or reference to a const object (the pointed to > object may or may not be const). That would not be allowed otherwise, > without a const qualifier. > It is possible, moral and typical for a const member function to > modify data members declared mutable. > Technically, it is possible for a const member function to directly > modify non-const non-mutable data members of a non-const object of > its class but only by casting away the constness (check out the thread > "const_cast, reinterpret_cast"). If the object itself or the data > member is const, this will cause undefined behaviour. Wow! Uuuuhhh... can anyone translate Klingon to English; cos that was Klingon to me! -- Mabden |
Re: Funky function
Mabden wrote:
> > "Denis Remezov" <firstname_surname@yahoo.removethis.ca> wrote in message > news:40DB4B47.8E01C867@yahoo.removethis.ca... > > Rolf Magnus wrote: > > > > > > Daniel wrote: > > > > > > > Hi, > > > > What does the keyword const do for this function? > > > > > > > > virtual bool isUndoable() const { return true;} > > > > > > It tells the compiler that the function does not modify the object it is > > > called for. > > > > To elaborate a bit more for the OP: > > It makes it possible to call this member function on a const object > > or through a pointer or reference to a const object (the pointed to > > object may or may not be const). That would not be allowed otherwise, > > without a const qualifier. > > It is possible, moral and typical for a const member function to > > modify data members declared mutable. > > Technically, it is possible for a const member function to directly > > modify non-const non-mutable data members of a non-const object of > > its class but only by casting away the constness (check out the thread > > "const_cast, reinterpret_cast"). If the object itself or the data > > member is const, this will cause undefined behaviour. > > Wow! Uuuuhhh... can anyone translate Klingon to English; cos that was > Klingon to me! Maybe a book written in english about C++ would not hurt. The above is crystal clear :-) OK. Simple. Say you have a class (I leave out some details such as initialization and just concentrate on the topic) class Buffer { protected: int Data; int Time; }; that has a member function: class Buffer { public: int foo() { return Data ); protected: int Data; int Time; }; and now you use an instance of that class somwhere int main() { const Buffer MyData; cout << MyData.foo(); } Then the compiler has a problem. In main you told the compiler: MyData is constant. It will not change. But in the next line you try to call a function foo on MyData. Now how should the compiler know that foo() will not do what the declaration promised: Don't change MyData. In general it can't. Thecompiler might not see the implementation of foo() at the point of call and thus cannot analyze if foo() will not break the contract: MyData is constant and will not change. The solution: Tell the compiler that foo() behaves and does not change the object. That's what the const after the functions signature is all about: class Buffer { public: int foo() const { return Data ); protected: int Data; int Time; }; When doing this, the compiler, when compiling foo, ensures that none of the statements in foo() attempt to do a change in the Buffer object. class Buffer { public: // // the following is illegal. // the function promises to not change the class intrnals // but then tries to do so by assigning to Time // int foo() const { Time = 5; return Data ); protected: int Data; int Time; }; But sometimes this is not the end of the story. The point is: From the perspective of the user of an Buffer object, the internals of that object are unimportant. It is the observable behaviour that counts. That said: If foo() changes the Time variable in MyData is completely unimportant, from the point of main() the MyData object still hasn't changed, since there is no way to get at it. A solution to this is to make Time a mutable member. class Buffer { public: int foo() const { return Data ); protected: int Data; mutable int Time; }; This tells the compiler: Time may change, even for a constant object. Thus: class Buffer { public: int foo() const { Time = 5; return Data ); protected: int Data; int Time; }; becomes legal. It is as saying: foo() will not change the state of the object, with the exception of Time. But since there is no way for the user of this class to figure out that change, it is ok. -- Karl Heinz Buchegger kbuchegg@gascad.at |
| All times are GMT. The time now is 07:22 PM. |
Powered by vBulletin®. Copyright ©2000 - 2013, vBulletin Solutions, Inc.
SEO by vBSEO ©2010, Crawlability, Inc.