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virtual function template - design probelm
Hi,
I have a design problem about which I am thinking now for a while and still couldnt find any help in deja. What I need is something like a virtual function template. I know that this is not possible, so I need "something like" a virtual function template. I read in some threads that there is a workaround using the visitor pattern. I read therefore in the book "Modern c++ Design" about this pattern, but couldnt find any help to my approach. So now to my problem: class Instrument { public: Instrument(Instrument* ptrSuccessor) : m_ptrSuccessor(ptrSuccessor) { } template<typename Command> // I know this is not possible, but that's what I wanna do void virtual handle_command(Command& op) = 0; protected: Instrument* m_ptrSuccessor; }; class ConcreteInstrument : public Instrument { public: template<typename Command> // I know this is not possible, but that's what I wanna do void virtual handle_command(Command& op) { if(op->is_instrument()) { _state = op->get_state(); } else m_ptrSuccessor->handle_command(op); } protected: int _state; // this could be any other type, maybe the type will later be defined in form of a template parameter of the class // ConcreteInstrument, so then ConcreteInstument will be a class template. }; template<typename Type, Type TYPE> class Command { public: Command(Type& state) : _state(state) { }; public: virtual bool is_instrument() { if(_state == TYPE) return true; else return false; } virtual Type get_state() { return _state; } protected: Type _state; }; Usually in Command._state there is some kind of raw data which includes type-info, and the real state. In the ConcreteInstrument we then only need the real state-data, so usually the get_state and is_instrument function will perform some extracting processing to extract the needed data out of the raw-data. For any help on my problem thanks in advance, Sebastian |
Re: virtual function template - design probelm
"Sebastian Faust" <sfaust_deleteme@logic-software.de> wrote in message news:bnltqk$1267hb$1@ID-55442.news.uni-berlin.de... > class ConcreteInstrument : public Instrument > { > public: > template<typename Command> // I know this is not > possible, but that's what I wanna do > void virtual handle_command(Command& op) > { > if(op->is_instrument()) > { > _state = op->get_state(); > } > else > m_ptrSuccessor->handle_command(op); > } > protected: > int _state; // this could be any other type, maybe the type > will later be defined in form of a template parameter of the class > // ConcreteInstrument, so then > ConcreteInstument will be a class template. > }; I'm not sure exactly what you're shooting for, but it does look from your example like the visitor pattern may help. Here's the basic idea: // base class for all commands class Command { public: // this line MUST be reimplemented in every command type, even though it looks the same. virtual void accept (CommandVisitor& visitor) {visitor.visit (*this);} }; // base class for all visitors class CommandVisitor { public: virtual void visit (Command& op) {} virtual void visit (InstrumentCommand& op) {visit (static_cast<Command&>(op);} virtual void visit (AnotherCommand& op) {visit (static_cast<Command&>(op);} virtual void visit (YetAnotherCommand& op) {visit (static_cast<Command&>(op);} }; OK, now we want something that does one thing for InstrumentCommand's and another for any other command type. So, all we need to write is this: class InstrumentCommandVisitor : public CommandVisitor { public: void visit (InstrumentCommand& op) {_state = op->get_state();} void visit (Command& op) {m_ptrSuccessor->handle_command(op);} }; Now, in order to use this system, we say something like: Command& command = getCommand(); command.accept (visitor); Now, the actual type of the command will determine which of visitor's overloaded visit functions will get called. Note that the functions for the CommandVisitor let you override for just the Command types you are interested in, and not worry about the rest. The biggest problem with this is you will need to add a function to CommandVisitor every time you add a new Command type. Depending on your needs, an RTTI visitor may be more appropriate. I hope this made sense and/or helped. |
Re: virtual function template - design probelm
Hi,
> class Command > { > public: > // this line MUST be reimplemented in every command type, even though it > looks the same. > virtual void accept (CommandVisitor& visitor) {visitor.visit (*this);} > }; The problem here is that the Command is a class template. So with different template parameters I always get a new type. Now if I wanna give an object of this type to the visit function as you did then there is no type Command, there are only different Types like: Command<int, 3> Command<float, 7.0> and so on. So the problem is that I can't give to the virtual function visit a from Command derived class Object, cause there is no Command-Class. That's why in my opinion I have to simulate something like virtual function templates, cause than I can give the different Command-Types to that virtual-function of the Instrument-Class and cause the function handle_command is virtual always the right handle_command-function of the right Instrument-Class will be called. If you need any further information just ask again. Thanks in advance Sebastian |
Re: virtual function template - design probelm
"Sebastian Faust" <sfaust_deleteme@logic-software.de> wrote in message news:bnmbvc$132omg$1@ID-55442.news.uni-berlin.de...> The problem here is that the Command is a class template. So with different > template parameters I always get a new type. Now if I wanna give an object > of this type to the visit function as you did then there is no type Command, > there are only different Types like: > Command<int, 3> > Command<float, 7.0> Are floats allowed as template parameters? I think that's nonstandard. > and so on. So the problem is that I can't give to the virtual function visit > a from Command derived class Object, cause there is no Command-Class. How about just making a Command class, then? It looks like in that function you are only using the "is_instrument" member of Command, which does not take or return anything relying on the template parameter. class Command { public: virtual bool is_instrument()=0; }; template<typename Type, Type TYPE> class CommandImpl : public Command { // ... }; This looks like it does what you want. |
Re: virtual function template - design probelm
Hi,
> > How about just making a Command class, then? It looks like in that function > you are only using the "is_instrument" member of Command, which does not > take or return anything relying on the template parameter. > > class Command > { > public: > virtual bool is_instrument()=0; > }; > > template<typename Type, Type TYPE> > class CommandImpl : public Command > { > // ... > }; > > This looks like it does what you want. Yes that's what I want to do, but the problem is that Command has to be a class template, cause the the get_state() function has different return-types in dependency of the Type set by the template definition. So I still have the problem that I have to call a virtual member function ( handle_command ) of the instrument class with different types. Therefore I would need "something like virtual function templates". But I still couldnt figure out how to work around this. And that's what I am searching for. If you have any further questions.... cause my english is not that perfect, then just ask me. Thanks in advance Sebastian |
Re: virtual function template - design probelm
Hi,
> > This definitely sounds like a job for the visitor pattern. See my first > reply for how to implement it. Basically, you should have a base Command > class, and derive classes of that with whatever data is appropriate. Say > you have a FloatCommand object, then if the visitor implements visit > (FloatCommand&) it can access specific member functions of the FloatCommand > class, and is not limited to the capabilities of the base Command class. > Yes I thought about the Visitor pattern too, but I don't know exactly how to apply it in my case. I think the visited-object is the Instrument and the Visitor is the Command, or am I wrong? But how can I handle the different return types in the Command class? Thanks in advance Sebastian |
Re: virtual function template - design probelm
"Sebastian Faust" <sfaust_deleteme@logic-software.de> wrote in message news:bnr125$14oeri$1@ID-55442.news.uni-berlin.de... > Yes I thought about the Visitor pattern too, but I don't know exactly how to > apply it in my case. I think the visited-object is the Instrument and the > Visitor is the Command, or am I wrong? But how can I handle the different > return types in the Command class? You have it backwords. Since the Instrument acts on the Command, the Instrument will be the visitor. So you can have: class Command; class CommandInt; class CommandDouble; class Instrument { public: virtual void visit (Command&) {} virtual void visit (CommandInt& c) {visit (static_cast<Command&> (c));} virtual void visit (CommandDouble& c) {visit (static_cast<Command&> (c));} virtual ~Instrument() {} }; class Command { public: virtual void accept (Instrument& v) =0; virtual ~Command() {} }; class CommandInt { public: void accept (Instrument& v) {v.visit (*this);} int getInt() {return 5;} }; class CommandDouble { public: void accept (Instrument& v) {v.visit (*this);} double getDouble() {return 3.14159;} }; class MyInstrument : public Instrument { public: void visit (Command&) {std::cout << "Visited unknown command" << std::endl;} void visit (CommandInt& c) { std::cout << "Visited int command with value: " << c.getInt() << std::endl; } void visit (CommandInt& c) { std::cout << "Visited double command with value: " << c.getDouble() << std::endl; } }; int main() { Command *ci = new CommandInt; Command *cd = new CommandDouble; MyInstrument v; ci-> accept (v); cd-> accept (v); delete ci; delete cd; }; As you can see, the visitor sees the actual type of the command. This is the point of the pattern. Please see _Design_Patterns_ or search for "visitor pattern" if you need more info. |
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