Re: Should I use RMI?
RMI is pretty fast... I do recommend if u want to make a network based game
"Fernando" <firstname.lastname@example.org> wrote in message
> I am trying my hand at writing a turn-based network game application.
> Its a simple app with a TCP connection between two machines, one
> acting as a server the other as client, sending each palyers move
> across to each other.
> My question is whether i am right in thinking that using RMI would eba
> godd way to achieve this?
> Each participant has individual objects that they control, but which
> are acted on by other players, my idea is to have both players having
> remote access to each other objects thus being able to operate on
> Is this a wise way to go about it? Is there another way?
> Is it easier (for my purposes) to just have each player instantiate
> thier own local objects and then communicate thier actions to each
> other via the TCP connection and then updating their own respective
> local objects?
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